2.0.1 Annoying Border in full screen mode?
4 posts • Page 1 of 1
2.0.1 Annoying Border in full screen mode?
Does that one pixel border around the screen in full-screen mode serve any purpose? Because it doesn't respond to clicking or dragging, and that can be pretty annoying while panning. A few versions ago there wasn't a border, but now there is. I suggest removing it again.
Human horse pasture expansion OpenGL Book Hall
Kwon owned Version (C) 2002-2008
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guyboy - Posts: 80
- Joined: Mon Aug 31, 2009 6:19 pm
- Location: Ḻ̘̬͕͍͚̥͈͚͖̝̜̲͕̭̩ͅ
Re: 2.0.1 Annoying Border in full screen mode?
Support. 
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 2.0.1 Annoying Border in full screen mode?
Emil? Can we have an opinion on this?
Human horse pasture expansion OpenGL Book Hall
Kwon owned Version (C) 2002-2008
-

guyboy - Posts: 80
- Joined: Mon Aug 31, 2009 6:19 pm
- Location: Ḻ̘̬͕͍͚̥͈͚͖̝̜̲͕̭̩ͅ
Re: 2.0.1 Annoying Border in full screen mode?
I think it's not so difficult to fix.
Resizing and moving window will solve this issue.
window.X--;
window.Y--;
window.Width+=2;
window.Height+=2;
I don't know what variable is actually used in Algodoo, though.
NOTE: It's possible to change window size and window position with AutoHotkey, and at least in Window7, it's possible to fix this issue, actually.
Resizing and moving window will solve this issue.
window.X--;
window.Y--;
window.Width+=2;
window.Height+=2;
I don't know what variable is actually used in Algodoo, though.
NOTE: It's possible to change window size and window position with AutoHotkey, and at least in Window7, it's possible to fix this issue, actually.
- Code: Select all
#Persistent
#SingleInstance force
#IfWinActive ahk_class QWidget
+F1::
WinGet,win_id,ID,A
WinGetPos,x,y,w,h,ahk_id %win_id%
x--
y--
w+=2
h+=2
WinMove,ahk_id %win_id%,,%x%,%y%,%w%,%h%
ExitApp
return
#IfWinActive
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
4 posts • Page 1 of 1
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