1.9.7 Water genaration tool
13 posts • Page 1 of 1
1.9.7 Water genaration tool
I suggest to add water brush tool (or liquify option in brush tool).
With this tool, you can generate water without liquify button.
With Teacher Edition, you can generate water without liquify button. Please watch next video (5:33 - )
YouTube: Algodoo Teacher Edition - Webinar for SMART Board
With this tool, you can generate water without liquify button.
With Teacher Edition, you can generate water without liquify button. Please watch next video (5:33 - )
YouTube: Algodoo Teacher Edition - Webinar for SMART Board
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.9.7 Water genaration tool
Total support ! Water needs to be more rapidly acessable.
Gears are my favorite mechanism. Why do you think I have this username ?
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
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Gear97 - Posts: 146
- Joined: Sat Jan 02, 2010 5:34 pm
- Location: Brazil
Re: 1.9.7 Water genaration tool
Awesome! I support
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
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monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: 1.9.7 Water genaration tool
Support + 4 at this point. Mine included.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-
Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: 1.9.7 Water genaration tool
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-
tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.9.7 Water genaration tool
Support, another great suggestion.
I don't suffer from insanity. I enjoy every minute of it.
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Rrobba - [Best Sig 2010]
- Posts: 1480
- Joined: Mon Aug 31, 2009 6:01 pm
- Location: Gibraltar
Re: 1.9.7 Water genaration tool
Support +7
The Simulation of Everything
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
I dream of a massive collab to make an accurate simulator of the evolution of space (id=56341), evolution of beings (id=56522), and chemicals (id=43179), etc. all wrapped into one.
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Mag8328 - Posts: 16
- Joined: Wed Jun 22, 2011 12:40 am
Re: 1.9.7 Water genaration tool
Support +inf.
Heres My Sig :
UNDER CONSTRUCTION UNDER CONSTRUCTION UNDER CONSTRUCTION UNDER CONSTRUCTION UNDER CONSTRUCTION.......
UNDER CONSTRUCTION UNDER CONSTRUCTION UNDER CONSTRUCTION UNDER CONSTRUCTION UNDER CONSTRUCTION.......
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willy101 - Posts: 6
- Joined: Sat Aug 06, 2011 5:02 pm
- Location: Somewhere..DUH!!
Re: 1.9.7 Water genaration tool
Support again
Gears are my favorite mechanism. Why do you think I have this username ?
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
-
Gear97 - Posts: 146
- Joined: Sat Jan 02, 2010 5:34 pm
- Location: Brazil
Re: 1.9.7 Water genaration tool
Total of support + 8 now, excluding Gear97's second one.
I also support the Hose Tool thing. Something like this scene from KarateBrot might be a good start:
Perhaps use some mechanism to record where the mouse was first clicked, and another to constantly update app.mousePos.
The position of spawning would be relative to the angle between the original mouse position and the current mouse position, with the random part scaled by the current 20 / scene.camera.zoom.
The velocity, of course, would point at the mouse, with its random component scaled by the distance between the mouse and the original mouse position + (a random number * 15 / scene.camera.zoom)
You know, I could Thyme this. I will try to remember to do it once I get Algodoo up and running again.
I also support the Hose Tool thing. Something like this scene from KarateBrot might be a good start:
Perhaps use some mechanism to record where the mouse was first clicked, and another to constantly update app.mousePos.
The position of spawning would be relative to the angle between the original mouse position and the current mouse position, with the random part scaled by the current 20 / scene.camera.zoom.
The velocity, of course, would point at the mouse, with its random component scaled by the distance between the mouse and the original mouse position + (a random number * 15 / scene.camera.zoom)
You know, I could Thyme this. I will try to remember to do it once I get Algodoo up and running again.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-
Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: 1.9.7 Water genaration tool
To developers,
How about this suggestion?
How about this suggestion?
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-
tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
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