Set position zero in your scenes!

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Set position zero in your scenes!

Postby drees » Tue Sep 21, 2010 4:17 pm

For the purpose of simplifing for my students the plots of the activities of the scene objects, I belive it would be helpful to be able to set position 0 in the scenes. Also having a label option for the grid measuring off distances might help with early disscussions of kinematics. Thanks!
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Re: Set position zero in your scenes!

Postby Kilinich » Tue Sep 21, 2010 10:26 pm

first question:
scene.moveToOrigo
scene.camera.pos

second :
box with ruler will help
Dream of Algodoo as game development engine...
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Re: Set position zero in your scenes!

Postby tatt61880 » Wed Sep 22, 2010 9:20 am

I support this suggestion.

Kilinich wrote:first question:
scene.moveToOrigo
scene.camera.pos

second :
box with ruler will help

Yes, box with ruler will help. ;)
But moveToOrigo is not perfect solution for this purpose.

For example, the below scene has a problem.
The box is 2m higher than ground, but it has minus potential energy.
Image

If we can set 0 position (the red line below), the potential energy will become better. :thumbup:
In this case, potential energy = mgh = 1kg * 9.8m/s^s * 2m = 19.6 J
Image
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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