Lazer cutter should be abled to cut an object more than once
8 posts • Page 1 of 1
Lazer cutter should be abled to cut an object more than once
It's pretty irritating, that a reflected laser, passing through an object a second time, won't cut it this time. It will only cut the first time it passes through, no matter how often it's being reflected through the object
- pixartist
- Posts: 65
- Joined: Wed Sep 02, 2009 5:30 pm
Re: Lazer cutter should be abled to cut an object more than once
I agree it's annoying, but I'm fairly sure it's because if a laser could cut an object multiple times, then an object falling through a laser would generate an incredible amount of lag as each individual frame was sliced... try dropping an object through several flickering lasers.
- Torn
- Posts: 32
- Joined: Tue Sep 01, 2009 8:06 am
Re: Lazer cutter should be abled to cut an object more than once
The laser cutter USED to be able to cut through an object more than once, but after I made a simple demonstration with laser cutting and reflection/refraction, it quickly got incredibly laggy.
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Conundrumer - Posts: 344
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- Location: NYC
Re: Lazer cutter should be abled to cut an object more than once
Conundrumer wrote:The laser cutter USED to be able to cut through an object more than once, but after I made a simple demonstration with laser cutting and reflection/refraction, it quickly got incredibly laggy.
You still can, by stacking two lasers, but, it will quickly get incredibly laggy .
Paradigm worked this out (I think) .
- gradyfitz
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Re: Lazer cutter should be abled to cut an object more than once
does the fact that something CAN get laggy when being abused justify removing said feature ?
- pixartist
- Posts: 65
- Joined: Wed Sep 02, 2009 5:30 pm
Re: Lazer cutter should be abled to cut an object more than once
pixartist wrote:does the fact that something CAN get laggy when being abused justify removing said feature ?
Try what I said, it works, you'll see how laggy it gets quickly (it may turn 1 object into one thousand, and, if you used a few hundred objects, that would be more than phun can handle (in my experience, phun doesn't like using more than 1.8GB of RAM, which is worth about 64k geometries)). I think it's quite logical to replace a feature (which I don't think ever actually existed, I think this was just Paradigm's work around, but, I may have remembered wrongly ), that would possibly cause any phun running computer to have phun crash (some sort of programming limitation of RAM causes it to crash), with one that still works, but only when the laser loses contact with the object.
It can be fun to put negative materialVelocity on an object, then place a box on it, and run it through two cutter lasers stacked on top of each other, but, it's not really practical .
- gradyfitz
- Posts: 174
- Joined: Tue Sep 01, 2009 8:33 am
- Location: Victoria, Australia
Re: Lazer cutter should be abled to cut an object more than once
maybe algoryx can find a work-around? this seems like it would be useful
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Chronos - [Most Active Member 2010]
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