Better Thyme
13 posts • Page 1 of 1
Better Thyme
1) Ability to set value by index is just necessary.
I want scene.my.array(x) = value works.
2) It will be very cool to have scene.geom(ID) array to access any object's property from script.
I want scene.my.array(x) = value works.
2) It will be very cool to have scene.geom(ID) array to access any object's property from script.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: Better Thyme
long/expanding arrays is annoying atm so I support this.
Phundamentalists, come to the dark side.
We have much cooler toys.
We have much cooler toys.
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RaRaMalum - [Best newcomer 2010]
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Re: Better Thyme
Yes definitely, would be very nice!
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Versieon - Posts: 375
- Joined: Tue Sep 01, 2009 4:45 pm
Re: Better Thyme
I agree.
And while we're at it, can we have real if/else/elseif statements? I'm getting tired of using the stupid ternary conditional operator. It's nice for short small things, but once you get nested a couple elseif's deep... :shivers: You can keep them and still implement if statements
Also, I suggest getting geomID from a laser collide (as in, a script attached to the laser can get the geomID of whatever the laser hits).
Also also , can we have scrolling in the console? Please? Pretty please? I'm getting tired of not being able to see everything.
And while we're at it, can we have real if/else/elseif statements? I'm getting tired of using the stupid ternary conditional operator. It's nice for short small things, but once you get nested a couple elseif's deep... :shivers: You can keep them and still implement if statements
Also, I suggest getting geomID from a laser collide (as in, a script attached to the laser can get the geomID of whatever the laser hits).
Also also , can we have scrolling in the console? Please? Pretty please? I'm getting tired of not being able to see everything.
.. ,__,_____
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. / __.==--" - - - - - - - - ""
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a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
- Joined: Sat Sep 12, 2009 4:36 pm
Re: Better Thyme
Dakta wrote:Also also , can we have scrolling in the console? Please? Pretty please? I'm getting tired of not being able to see everything.
Press [Page Up] and [Page Down] and see what happens^^
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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Better Thyme
>: Now why can't we have it scroll with the scroll wheel too then? Thanks anyways!
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: Better Thyme
i think because it's already reserved for zooooooming
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KarateBrot - Posts: 825
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Re: Better Thyme
may i also add a suggestion for the ability to retrieve pointers to fixates/hinges/springs that are attached to x object, each object could collect its children in an array and be accessed like e.this.child(0).torque = 10
- Mr_Stabby
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Re: Better Thyme
You have my support
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niffirg1 - Posts: 376
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Re: Better Thyme
It's good enough in my opinion, but it can be improved!
*support*
*support*
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Rrobba - [Best Sig 2010]
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Re: Better Thyme
Yes, this idea is very good!
I Support
I Support
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PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
Make sure to spend some time to see my work http://www.algodoo.com/algobox/profile.php?id=96, just to kill sometime
PS: Gear97™ Is a trademark from me. Any unauthorized use of the term "Gear" for usernames or other naming ideas will be punished.
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Gear97 - Posts: 146
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Re: Better Thyme
Kilinich wrote:1) Ability to set value by index is just necessary.
I want scene.my.array(x) = value works.
I want this feature, too.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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tatt61880 - [Most Helpful Person 2010]
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Re: Better Thyme
I support these suggestions. Some things that I want to do are impossible because I cant rewrite a single index of an array. I want to make and array with an indefinite number of indices, (using something like scene.my._array := scene.my._array ++ [rand.uniform01] ) , but I cant edit a specified index inside scene.my._array without knowing exactly how many indices are in it (ie, scene.my._array(2) := 12345). Its impossible to use the conventional scene.my._array := [scene.my._array(0), scene.my.array(1), 12345, scene.my._array(3), scene.my.....] because of its indefinite size, Id never know when to stop. The ability to set values by index would make this possible.
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- racergonemad
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