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Algodoo read-only mode after demo period

PostPosted: Fri Mar 05, 2010 9:16 pm
by Kilinich
I ask for that before and RaRaMalum suggest it too (but I can't find where ;) so I post this suggestion again)

It will be nice if algodoo switch to read-only mode after demo period (no controls except camera pan/zoom) instead of -not working at all. That gives many users ability to play scenes from algobox, especially games.
Algodoo player is what many phun users want.

Re: Algodoo read-only mode after demo period

PostPosted: Fri Mar 05, 2010 11:59 pm
by JDKmedeng
I support this idea

Re: Algodoo read-only mode after demo period

PostPosted: Sat Mar 06, 2010 12:15 am
by Versieon
Definitely, I tryed to show some scenes to one of the schools physics teachers, but was unable to show many of them because the full version was at home, and i couldn't bring it easily.

Re: Algodoo read-only mode after demo period

PostPosted: Sat Mar 06, 2010 1:07 am
by RA2lover
cool, so now we can't drag, cut, or do things like that.

IMO it would be best to remove saving capabilities(and this includes copy+pasting, _onexitsave, and autosave)

Re: Algodoo read-only mode after demo period

PostPosted: Sat Mar 06, 2010 2:06 am
by Mystery
Don't support Schools would totally abuse this having only X amount of registered Algodoo for teachers and read only for kids.

Re: Algodoo read-only mode after demo period

PostPosted: Sat Mar 06, 2010 4:12 pm
by Chronos
No they won't. With this, you can't move, cut, drag, or do any of that after the demo expires. Only watch.

Re: Algodoo read-only mode after demo period

PostPosted: Tue Mar 09, 2010 8:52 pm
by tatt61880
I support this suggestion strongly.

The substitute suggestion.
Let new Phun Edition have the ability to read Algodoo scene with read only mode.
I prefer this idea because Phun users always use Phun (not Algodoo). So they open phz-files with Phun when download phz-file from Algobox.

I hope my explanation is OK. :roll:

/tatt

Re: Algodoo read-only mode after demo period

PostPosted: Tue Mar 09, 2010 9:04 pm
by RaRaMalum
Obviously I support this.
I prefere tatt61880's version of it, let phun support algodoo scenes as a read only mode.

Re: Algodoo read-only mode after demo period

PostPosted: Wed Mar 10, 2010 12:21 am
by Versieon
Yes, thats probobly the best way! i like that.

Re: Algodoo read-only mode after demo period

PostPosted: Wed Mar 10, 2010 11:50 pm
by Cs24
Something like this in paid Algodoo would be great too. Some sort of lock (password?) that puts algodoo into player mode. Would be useful for keep the class idiot from creating random crap :roll: .

Re: Algodoo read-only mode after demo period

PostPosted: Thu Mar 11, 2010 12:09 am
by niffirg1
I too support

Re: Algodoo read-only mode after demo period

PostPosted: Thu Mar 11, 2010 3:59 am
by tatt61880
Cs24 wrote:Something like this in paid Algodoo would be great too. Some sort of lock (password?) that puts algodoo into player mode. Would be useful for keep the class idiot from creating random crap :roll: .


Very old topic. difference between build and play modes (by link0007) :roll:
But thank you for reminding me of the topic. :D

Re: Algodoo read-only mode after demo period

PostPosted: Thu Mar 11, 2010 8:29 pm
by Dakta
I basically agree with this. What we need to be able to do is build our scenes into a distributable play only executable so that people can just download them and run the scene, without having to install Algodoo or be limited by the trial.

However, to have a distributable play only mode (which would open up the distribution so much it's silly) you will have to have custom Thyme scripted GUI elements. basically, be able at attach variables to slider, checkboxes, and the like so that users can easily manipulate elements without changing any code.

Now, with this there is the possibility of creating basically an entirely new GUI in Thyme that does everything the paid GUI does and then allow you to create and use scenes without buying the full version. This means that there will have to be some limitation on what you can do with the Thyme custom GUI commands. However, if they are too restrictive it will make the Thyme GUI practically useless.

Re: Algodoo read-only mode after demo period

PostPosted: Thu Mar 25, 2010 5:57 pm
by tatt61880
The best way is integrating Algodoo and Phun(Algodoo Phun Edition) into one exe-file.

There are merits below.

* The new user doesn't have to download two files.
* The file system also be integrated. (i.e. Now we have two "scenes" folders for Phun and for Algodoo. It will become one "scenes" folder.)
* Phun users get updates more frequently than ever.
-> This will become a big good topic for Phun users.
-> We will get more Phun users.
* The numbers of Algodoo translators will increase. (By current system, Phun translator doesn't have to translate Algodoo.)
-> We will get more Algodoo users.
* The compatibility between Phun (Phun-mode) and Algodoo will become more good. ;)

----
Edit:

Algodoo read-only mode will tell the fascination of Algodoo to Phun-users.
And then some people who are fascinated to Algodoo will pay money for it. :thumbup:

Re: Algodoo read-only mode after demo period

PostPosted: Thu Mar 25, 2010 6:51 pm
by Chronos
I completely agree with Tatt. Being able to download the Algodoo demo, and when it expires, it turns into Phun. But when you purchase the license, it becomes Algodoo, and in the menu, there's a button to switch between Phun and Algodoo. :thumbup:

Re: Algodoo read-only mode after demo period

PostPosted: Fri Mar 26, 2010 6:19 am
by tatt61880
Chronos wrote:I completely agree with Tatt. Being able to download the Algodoo demo, and when it expires, it turns into Phun. But when you purchase the license, it becomes Algodoo, and in the menu, there's a button to switch between Phun and Algodoo. :thumbup:

Wow, you wrote perfectly what I meant.
Thanks, Chronos. ;)

Re: Algodoo read-only mode after demo period

PostPosted: Fri Mar 26, 2010 7:19 am
by ioncann0ns
Chronos wrote:I completely agree with Tatt. Being able to download the Algodoo demo, and when it expires, it turns into Phun. But when you purchase the license, it becomes Algodoo, and in the menu, there's a button to switch between Phun and Algodoo. :thumbup:


-Supports the quoted idea-

Re: Algodoo read-only mode after demo period

PostPosted: Sat Mar 27, 2010 1:50 am
by Dakta
ioncann0ns wrote:
Chronos wrote:I completely agree with Tatt. Being able to download the Algodoo demo, and when it expires, it turns into Phun. But when you purchase the license, it becomes Algodoo, and in the menu, there's a button to switch between Phun and Algodoo. :thumbup:


-Supports the quoted idea-


Total support. But I still like my idea of being able to build a super light executable that anyone can download which contains a single scene and only allows play mode, that way you could eventually even integrate it as a web plugin. It would be awesome.

Re: Algodoo read-only mode after demo period

PostPosted: Sun Sep 12, 2010 4:21 pm
by tatt61880
Algodoo read-only mode will tell the fascination of Algodoo to Phun-users.
And then some people who are fascinated to Algodoo will pay money for it. :thumbup:

Re: Algodoo read-only mode after demo period

PostPosted: Mon Sep 13, 2010 1:20 am
by kilebantick
Supported :)

Re: Algodoo read-only mode after demo period

PostPosted: Mon Sep 13, 2010 2:39 am
by ducky21
Support. :thumbup:

Re: Algodoo read-only mode after demo period

PostPosted: Tue Jul 19, 2011 4:08 pm
by Ivan
I had an idea for a suggestion for exporting scenes as executable which would have such GUI: [play/pause], [undo], [redo], [close] and a [try algodoo] link. So I found this topic in search.

Support!

Re: Algodoo read-only mode after demo period

PostPosted: Tue Jul 19, 2011 4:44 pm
by Gear97
Support. :thumbup:

Re: Algodoo read-only mode after demo period

PostPosted: Tue Jul 19, 2011 10:42 pm
by FuzzyLogicBrain
i support the algodoo player (algoPlayer)

Re: Algodoo read-only mode after demo period

PostPosted: Wed Jul 20, 2011 2:45 am
by frogman786
support :thumbup: