Algodoo read-only mode after demo period

Suggest changes and improvements to Algodoo.

Algodoo read-only mode after demo period

Postby Kilinich » Fri Mar 05, 2010 9:16 pm

I ask for that before and RaRaMalum suggest it too (but I can't find where ;) so I post this suggestion again)

It will be nice if algodoo switch to read-only mode after demo period (no controls except camera pan/zoom) instead of -not working at all. That gives many users ability to play scenes from algobox, especially games.
Algodoo player is what many phun users want.
Dream of Algodoo as game development engine...
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Re: Algodoo read-only mode after demo period

Postby JDKmedeng » Fri Mar 05, 2010 11:59 pm

I support this idea
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Re: Algodoo read-only mode after demo period

Postby Versieon » Sat Mar 06, 2010 12:15 am

Definitely, I tryed to show some scenes to one of the schools physics teachers, but was unable to show many of them because the full version was at home, and i couldn't bring it easily.
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Re: Algodoo read-only mode after demo period

Postby RA2lover » Sat Mar 06, 2010 1:07 am

cool, so now we can't drag, cut, or do things like that.

IMO it would be best to remove saving capabilities(and this includes copy+pasting, _onexitsave, and autosave)
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Re: Algodoo read-only mode after demo period

Postby Mystery » Sat Mar 06, 2010 2:06 am

Don't support Schools would totally abuse this having only X amount of registered Algodoo for teachers and read only for kids.
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Re: Algodoo read-only mode after demo period

Postby Chronos » Sat Mar 06, 2010 4:12 pm

No they won't. With this, you can't move, cut, drag, or do any of that after the demo expires. Only watch.
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Re: Algodoo read-only mode after demo period

Postby tatt61880 » Tue Mar 09, 2010 8:52 pm

I support this suggestion strongly.

The substitute suggestion.
Let new Phun Edition have the ability to read Algodoo scene with read only mode.
I prefer this idea because Phun users always use Phun (not Algodoo). So they open phz-files with Phun when download phz-file from Algobox.

I hope my explanation is OK. :roll:

/tatt
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: Algodoo read-only mode after demo period

Postby RaRaMalum » Tue Mar 09, 2010 9:04 pm

Obviously I support this.
I prefere tatt61880's version of it, let phun support algodoo scenes as a read only mode.
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Re: Algodoo read-only mode after demo period

Postby Versieon » Wed Mar 10, 2010 12:21 am

Yes, thats probobly the best way! i like that.
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Re: Algodoo read-only mode after demo period

Postby Cs24 » Wed Mar 10, 2010 11:50 pm

Something like this in paid Algodoo would be great too. Some sort of lock (password?) that puts algodoo into player mode. Would be useful for keep the class idiot from creating random crap :roll: .
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Re: Algodoo read-only mode after demo period

Postby niffirg1 » Thu Mar 11, 2010 12:09 am

I too support
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Re: Algodoo read-only mode after demo period

Postby tatt61880 » Thu Mar 11, 2010 3:59 am

Cs24 wrote:Something like this in paid Algodoo would be great too. Some sort of lock (password?) that puts algodoo into player mode. Would be useful for keep the class idiot from creating random crap :roll: .


Very old topic. difference between build and play modes (by link0007) :roll:
But thank you for reminding me of the topic. :D
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Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: Algodoo read-only mode after demo period

Postby Dakta » Thu Mar 11, 2010 8:29 pm

I basically agree with this. What we need to be able to do is build our scenes into a distributable play only executable so that people can just download them and run the scene, without having to install Algodoo or be limited by the trial.

However, to have a distributable play only mode (which would open up the distribution so much it's silly) you will have to have custom Thyme scripted GUI elements. basically, be able at attach variables to slider, checkboxes, and the like so that users can easily manipulate elements without changing any code.

Now, with this there is the possibility of creating basically an entirely new GUI in Thyme that does everything the paid GUI does and then allow you to create and use scenes without buying the full version. This means that there will have to be some limitation on what you can do with the Thyme custom GUI commands. However, if they are too restrictive it will make the Thyme GUI practically useless.
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Re: Algodoo read-only mode after demo period

Postby tatt61880 » Thu Mar 25, 2010 5:57 pm

The best way is integrating Algodoo and Phun(Algodoo Phun Edition) into one exe-file.

There are merits below.

* The new user doesn't have to download two files.
* The file system also be integrated. (i.e. Now we have two "scenes" folders for Phun and for Algodoo. It will become one "scenes" folder.)
* Phun users get updates more frequently than ever.
-> This will become a big good topic for Phun users.
-> We will get more Phun users.
* The numbers of Algodoo translators will increase. (By current system, Phun translator doesn't have to translate Algodoo.)
-> We will get more Algodoo users.
* The compatibility between Phun (Phun-mode) and Algodoo will become more good. ;)

----
Edit:

Algodoo read-only mode will tell the fascination of Algodoo to Phun-users.
And then some people who are fascinated to Algodoo will pay money for it. :thumbup:
Last edited by tatt61880 on Thu Mar 25, 2010 6:04 pm, edited 1 time in total.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: Algodoo read-only mode after demo period

Postby Chronos » Thu Mar 25, 2010 6:51 pm

I completely agree with Tatt. Being able to download the Algodoo demo, and when it expires, it turns into Phun. But when you purchase the license, it becomes Algodoo, and in the menu, there's a button to switch between Phun and Algodoo. :thumbup:
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Re: Algodoo read-only mode after demo period

Postby tatt61880 » Fri Mar 26, 2010 6:19 am

Chronos wrote:I completely agree with Tatt. Being able to download the Algodoo demo, and when it expires, it turns into Phun. But when you purchase the license, it becomes Algodoo, and in the menu, there's a button to switch between Phun and Algodoo. :thumbup:

Wow, you wrote perfectly what I meant.
Thanks, Chronos. ;)
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: Algodoo read-only mode after demo period

Postby ioncann0ns » Fri Mar 26, 2010 7:19 am

Chronos wrote:I completely agree with Tatt. Being able to download the Algodoo demo, and when it expires, it turns into Phun. But when you purchase the license, it becomes Algodoo, and in the menu, there's a button to switch between Phun and Algodoo. :thumbup:


-Supports the quoted idea-
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Re: Algodoo read-only mode after demo period

Postby Dakta » Sat Mar 27, 2010 1:50 am

ioncann0ns wrote:
Chronos wrote:I completely agree with Tatt. Being able to download the Algodoo demo, and when it expires, it turns into Phun. But when you purchase the license, it becomes Algodoo, and in the menu, there's a button to switch between Phun and Algodoo. :thumbup:


-Supports the quoted idea-


Total support. But I still like my idea of being able to build a super light executable that anyone can download which contains a single scene and only allows play mode, that way you could eventually even integrate it as a web plugin. It would be awesome.
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Re: Algodoo read-only mode after demo period

Postby tatt61880 » Sun Sep 12, 2010 4:21 pm

Algodoo read-only mode will tell the fascination of Algodoo to Phun-users.
And then some people who are fascinated to Algodoo will pay money for it. :thumbup:
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: Algodoo read-only mode after demo period

Postby kilebantick » Mon Sep 13, 2010 1:20 am

Supported :)
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Re: Algodoo read-only mode after demo period

Postby ducky21 » Mon Sep 13, 2010 2:39 am

Support. :thumbup:
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Re: Algodoo read-only mode after demo period

Postby Ivan » Tue Jul 19, 2011 4:08 pm

I had an idea for a suggestion for exporting scenes as executable which would have such GUI: [play/pause], [undo], [redo], [close] and a [try algodoo] link. So I found this topic in search.

Support!
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Re: Algodoo read-only mode after demo period

Postby Gear97 » Tue Jul 19, 2011 4:44 pm

Support. :thumbup:
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Re: Algodoo read-only mode after demo period

Postby FuzzyLogicBrain » Tue Jul 19, 2011 10:42 pm

i support the algodoo player (algoPlayer)
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Re: Algodoo read-only mode after demo period

Postby frogman786 » Wed Jul 20, 2011 2:45 am

support :thumbup:
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