Savable Camera Positions

Suggest changes and improvements to Algodoo.

Savable Camera Positions

Postby Chronos » Tue Feb 02, 2010 9:57 am

I've encountered the problem many times of loosing an object. When you have two areas far away from each other, and you can't really find them very easily it requires a lot of zooming and panning to find them.

My suggestion is that you should be able to add an object to the scene, and when you do, a new menu is added to the context (right-click/object) menu (when objects aren't selected) which lists these objects. You click on the menu, click on the object, and it takes you there.

Now, it would be confusing to have a bunch of those and have them listed as 'Camera 001,' 'Camera 002,' and so on, so you should be able to name them, maybe even change the color, size, and add a texture. Also, there should be a checkbox in the option menu to enable/disable the ability to see these objects.

You should also be able to attach them to other objects, so if your objects move, the camera position moves with it (not to be confused with having the camera follow the object).

I know there are ways to do this with Thyme (maybe not that last thing), but they're unconventional. It would really be great if this was added.

So who supports this?
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Re: Savable Camera Positions

Postby Kilinich » Tue Feb 02, 2010 10:07 am

I like idea of few windows more than that.
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Re: Savable Camera Positions

Postby Frank » Wed Feb 03, 2010 12:37 am

Or perhaps a key to center the screen on an object.

But I'm with Kilinich about multiple windows. It would be REALLY cool if I could have my screen split between two areas of the same scene. I could watch a gun and its target simultaneously without zooming out, I could work on two parts of a scene at the same time, multiplayer races would work better, loads of possibilities. Probably pretty hard on my poor old graphics card for some scenes, but I don't care.
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Re: Savable Camera Positions

Postby RA2lover » Wed Feb 03, 2010 2:06 am

lol, we have this since beta 5.28...
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Re: Savable Camera Positions

Postby izacque » Wed Feb 03, 2010 3:26 am

and of course you don't explain to the people who obviously don't know about it...
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Re: Savable Camera Positions

Postby Chronos » Wed Feb 03, 2010 4:45 pm

Yes, explain...

I'm not talking about 'Follow object with camera,' just to let you know.
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Re: Savable Camera Positions

Postby RA2lover » Thu Feb 04, 2010 10:25 pm

1-select the object
2-open a tab on it(i personally use information, or velocities)
3-move it away from the menu by dragging it with the mouse
4-minimize that widget
you're done!

then, when you want to point the camera at the object, click on the eye button
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Re: Savable Camera Positions

Postby Chronos » Fri Feb 05, 2010 3:32 pm

So once you have about 50 of those up, and can't easily see the screen, then what? :|
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Re: Savable Camera Positions

Postby RA2lover » Fri Feb 05, 2010 9:51 pm

then you can change the GUI opacity. :lol:
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TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: Savable Camera Positions

Postby Chronos » Sat Feb 06, 2010 8:52 am

Which requires some scripting knowledge.
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Re: Savable Camera Positions

Postby izacque » Sun Feb 07, 2010 2:47 am

why would you have 50 objects that you would want to follow at the same time? :wtf:
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Re: Savable Camera Positions

Postby Chronos » Sun Feb 07, 2010 8:30 am

I might've been over-exaggerating, but still, after a few of those, the screen gets cluttered.
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Re: Savable Camera Positions

Postby Cs24 » Tue Feb 09, 2010 6:28 pm

RA2lover wrote:lol, we have this since beta 5.28...


Last time i checked it didn't work in Algodoo.
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