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pleasis there a way or a script to make a custom move input?

PostPosted: Fri Feb 09, 2018 9:01 pm
by iamironhide
instead of having to choose the pre-set ones like ijkl, and wasd, i cna enter keys of my own preference? i heard from kilinich that algodoo is a dead game or that its not being updated/supported anymore and the last version is 2.1.0, so is there atleast a way, script, or workaround that can be inputted in the console? this keyboard doesnt have a numpad unlike the one at home that my mom has. thanks. the creation i want to paly with has numpad that i can't play with, so ill just change the values. kilinich is the best algodoo creator out there so im sure he has some scripts or inputs that can be typed into the console :thumbup:

Re: pleasis there a way or a script to make a custom move input?

PostPosted: Sat Feb 10, 2018 2:39 pm
by Kilinich
Sure you can - there is few functions in thyme script to work with keys.
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