memory dots
3 posts • Page 1 of 1
memory dots
Another program I use, Xenodream, uses memory dots. I think Poser does as well.
Within an Algodoo scene there may be several situations I want to revisit quickly. Right now I can save them as each as a different scene, or use the undo feature to backtrack. I wish there was a tool so that when I wanted to save my place in a scene I could hit an empty dot, and then if I wanted to get back to that same place, select the dot.
Since I am anew user, I may not know that there is already an easy way to do this. If so please let me know.
Thanks, MHSphysics
Within an Algodoo scene there may be several situations I want to revisit quickly. Right now I can save them as each as a different scene, or use the undo feature to backtrack. I wish there was a tool so that when I wanted to save my place in a scene I could hit an empty dot, and then if I wanted to get back to that same place, select the dot.
Since I am anew user, I may not know that there is already an easy way to do this. If so please let me know.
Thanks, MHSphysics
- mhsphysics
- Posts: 5
- Joined: Sun May 25, 2014 5:09 am
- Location: Atlanta GA USA
Re: memory dots
Shamefully this hasn't been done, however, as you may have noticed algodoo supports multiple collision layers. On scenes which require 1 or 2 collision layers, you can always use another few in order to simulate one effect. e.g. collision A for a ball hitting a box at 45d, collision B for the same scenario but at 30d.
Not exactly the best workaround, but may be feasible in some cases.
Not exactly the best workaround, but may be feasible in some cases.
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: memory dots
It's possible to add scripted authomation for loading/saving scenes.
It could be binded on some keys or object (via onClick).
It could be binded on some keys or object (via onClick).
Dream of Algodoo as game development engine...
-
Kilinich - [Best bug reporter 2010]
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- Location: South Russia
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