1.8.2 new thyme variables and defaults
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1.8.2 new thyme variables and defaults
Please add in release notes what changed in thyme.
For example default system.minFPS now 20, was 10.
For example default system.minFPS now 20, was 10.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.8.2 new thyme variables and defaults
I've created a list.
v1.8.0 -> v1.8.2
== Removed variables ==
v1.8.0 : App.GUI.level : default = 1
v1.8.0 : App.GUI.strippedInterface : default = false. If true, will hide superfluous "newbie" buttons
v1.8.0 : SPH.solveConst : default = 1e+006. The constraint stiffness in SPOOK (think spring constant)
v1.8.0 : SPH.solveT : default = 0.01. The target time for SPOOK to converge within.
== Added variables ==
v1.8.2 : App.GUI.instaErase : default = true. Should we erase on touch when using an eraser/palm? If false, an eraser/palm will act as the brush tool erase, if true it will erase anythign it...
v1.8.2 : App.GUI.smoothDist : default = 10. The number of pixels to smooth the end-point distances over when drawing polygons
v1.8.2 : App.waterReflectiveness : default = 1. Independent of refractive index, the reflectiveness gives the ability to emulate anti-reflective coating. Default is 1. A value of 0 will rem...
v1.8.2 : EntityModifier.blackColor : default = [0.2, 0.2, 0.2]. The color the black pen represents
v1.8.2 : EntityModifier.blackIsFixed : default = false. Should the black pen fix the objects created
v1.8.2 : EntityModifier.blueColor : default = [0.2, 0, 1]. The color the blue pen represents. Slightly redish so that 'blue' lasers can be seen on a blue sky.
v1.8.2 : EntityModifier.blueIsWater : default = false. Should the blue pen create water instead of objects
v1.8.2 : EntityModifier.greenColor : default = [0, 1, 0]. The color the green pen represents
v1.8.2 : EntityModifier.nonPenInputColor : default = [0, 0, 0]. The color that input gets if there is no color of the input. This is only for the EntityModifier.
v1.8.2 : EntityModifier.redColor : default = [1, 0, 0]. The color the red pen represents
v1.8.2 : EntityModifier.useNonPenInputColor : default = false. Should EntityModifier.nonPenInputColor be used when there is no color on the input
v1.8.2 : EntityModifier.usePenColorOnEntities : default = true. If pen colors should be used to color entities.
v1.8.2 : GUI.Skin.borderExtrusionPlot : default = 0.625
v1.8.2 : GUI.Skin.borderPlot : default = faint_black
v1.8.2 : GUI.Skin.coveredColor : default = [0.5, 0.5, 0.5, 0.75]. The color multiplier of a covered window (RGBA)
v1.8.2 : GUI.Skin.expandAnimation : default = 1. 0: scale along main axes. 1: zoom in
v1.8.2 : GUI.Skin.expandButtonClickable : default = true. Can we click the expand-button?
v1.8.2 : GUI.Skin.fadeTime : default = 0.2. Controls the time (in seconds) it takes for some effects
v1.8.2 : GUI.Skin.iconButtonGray : default = [0.5, 0.5, 0.5, 0.5]
v1.8.2 : GUI.Skin.iconButtonUncheckedColor : default = [0.75, 0.75, 0.75, 1]
v1.8.2 : GUI.Skin.iconGrayness : default = 0.65. How desaturated are the non-selected icons in toolbar and sim control?
v1.8.2 : GUI.Skin.scale : default = 1. The global GUI scale. Set to e.g. 2 to get larger buttons etc. Is multiplied with g_gui->scale
v1.8.2 : GUI.Skin.sliderBGColor : default = [0.8, 0.8, 0.8, 1]. Multiplied with bgColor
v1.8.2 : GUI.Skin.sliderFGColor : default = [1, 1, 1, 0.6]. Multiplied with fgColor
v1.8.2 : GUI.Skin.studentScale : default = 1. The scale for objects important to students. Is multiplied with g_gui->scale and g_skin->scale
v1.8.2 : GUI.Skin.tutorialEncircleColor : default = [0.5, 1, 0.5, 0.8]
v1.8.2 : GUI.debugExpandables : default = false. Show Expand item orders
v1.8.2 : GUI.pixelSnap : default = true. Snap component positions integer pixels?
v1.8.2 : GUI.pixelSnapOffset : default = 0.1. An offset for pixel snapping to prevent fluctuations for ties
v1.8.2 : Input.fingerShift : default = true. If set to true, resting a recognizable finger on the SMART Board will give the same result as holding down the shift key.
v1.8.2 : SPH.dens_constraint : default = true
v1.8.2 : SPH.solveConst_dens : default = 1e+006. Density constraint: The constraint stiffness in SPOOK (think spring constant)
v1.8.2 : SPH.solveSoftness : default = 1. Lower to get slower convergence over many iterations
v1.8.2 : SPH.solveT_dens : default = 0.01. Density constraint: The target time for SPOOK to converge within.
v1.8.2 : Sim.airFrictionVersion : default = 1. This controls the air restistance of objects. If this is set to 0, the diameter of the object is estimated quickly using the OBB. If this is s...
v1.8.2 : Tools.BrushTool.drawInstaEraser : default = false. Draw eraser when insta-erasing?
v1.8.2 : Tools.BrushTool.drawShape : default = true. Draw the brush?
v1.8.2 : Tools.BrushTool.useTouchSize : default = false. If true, different sized touches, if logged, will give different sized brushes
v1.8.2 : Tools.DragTool.dragMode : default = true. If true, fingers will still constitute dragging (not moving)
v1.8.2 : Tools.MultitouchGeometryTool.axisScale : default = true. Should the multitouch tool scale along the axis of the fingers?
v1.8.2 : Tools.MultitouchGeometryTool.moveTolerance : default = 0. The tolerance for the multitouch tool until objects starts to be moved
v1.8.2 : Tools.MultitouchGeometryTool.rotateTolerance : default = 0. The tolerance for the multitouch tool until objects starts to be rotated
v1.8.2 : Tools.MultitouchGeometryTool.scaleTolerance : default = 1. The tolerance for the multitouch tool until objects starts to be scaled.
v1.8.2 : Widgets.SimControl.content_prototype.MainList
v1.8.2 : Widgets.Toolbar.content_prototype.ToolList
== Changed variables ==
FileInfo.version
v1.8.0: default = 12
v1.8.2: default = 13
GUI.maxSloppyClickTime
v1.8.0: default = 1. The max time (in seconds) between mouse down and up for an unused drag event to be reconsidered a click.
v1.8.2: default = +inf. The max time (in seconds) between mouse down and up for an unused drag event to be reconsidered a click.
Input.inputJitter
v1.8.0: default = 3. HACK: on some input devices, like interactive white-boards, input jitter is common. This sets the maximum size of the jitter in pixels.
v1.8.2: default = 0. HACK: on some input devices, like interactive white-boards, input jitter is common. This sets the maximum size of the jitter in pixels.
SPH.solveIters
v1.8.0: default = 1. Number of GS iterations in the constraint solver.
v1.8.2: default = 15. Number of GS iterations in the constraint solver.
SPH.unilateral
v1.8.0: default = true. Only apply separating forces, i.e. forces to counter too HIGH pressure. Only affects incompressible fluids.
v1.8.2: default = true. Only apply separating forces, i.e. forces to counter too HIGH pressure. Only affects incompressible fluids. Having this set to true prevents wat...
System.minFPS
v1.8.0: default = 10
v1.8.2: default = 20
=======================
I've created thyme_diff, to make this diff.
v1.8.0 -> v1.8.2
== Removed variables ==
v1.8.0 : App.GUI.level : default = 1
v1.8.0 : App.GUI.strippedInterface : default = false. If true, will hide superfluous "newbie" buttons
v1.8.0 : SPH.solveConst : default = 1e+006. The constraint stiffness in SPOOK (think spring constant)
v1.8.0 : SPH.solveT : default = 0.01. The target time for SPOOK to converge within.
== Added variables ==
v1.8.2 : App.GUI.instaErase : default = true. Should we erase on touch when using an eraser/palm? If false, an eraser/palm will act as the brush tool erase, if true it will erase anythign it...
v1.8.2 : App.GUI.smoothDist : default = 10. The number of pixels to smooth the end-point distances over when drawing polygons
v1.8.2 : App.waterReflectiveness : default = 1. Independent of refractive index, the reflectiveness gives the ability to emulate anti-reflective coating. Default is 1. A value of 0 will rem...
v1.8.2 : EntityModifier.blackColor : default = [0.2, 0.2, 0.2]. The color the black pen represents
v1.8.2 : EntityModifier.blackIsFixed : default = false. Should the black pen fix the objects created
v1.8.2 : EntityModifier.blueColor : default = [0.2, 0, 1]. The color the blue pen represents. Slightly redish so that 'blue' lasers can be seen on a blue sky.
v1.8.2 : EntityModifier.blueIsWater : default = false. Should the blue pen create water instead of objects
v1.8.2 : EntityModifier.greenColor : default = [0, 1, 0]. The color the green pen represents
v1.8.2 : EntityModifier.nonPenInputColor : default = [0, 0, 0]. The color that input gets if there is no color of the input. This is only for the EntityModifier.
v1.8.2 : EntityModifier.redColor : default = [1, 0, 0]. The color the red pen represents
v1.8.2 : EntityModifier.useNonPenInputColor : default = false. Should EntityModifier.nonPenInputColor be used when there is no color on the input
v1.8.2 : EntityModifier.usePenColorOnEntities : default = true. If pen colors should be used to color entities.
v1.8.2 : GUI.Skin.borderExtrusionPlot : default = 0.625
v1.8.2 : GUI.Skin.borderPlot : default = faint_black
v1.8.2 : GUI.Skin.coveredColor : default = [0.5, 0.5, 0.5, 0.75]. The color multiplier of a covered window (RGBA)
v1.8.2 : GUI.Skin.expandAnimation : default = 1. 0: scale along main axes. 1: zoom in
v1.8.2 : GUI.Skin.expandButtonClickable : default = true. Can we click the expand-button?
v1.8.2 : GUI.Skin.fadeTime : default = 0.2. Controls the time (in seconds) it takes for some effects
v1.8.2 : GUI.Skin.iconButtonGray : default = [0.5, 0.5, 0.5, 0.5]
v1.8.2 : GUI.Skin.iconButtonUncheckedColor : default = [0.75, 0.75, 0.75, 1]
v1.8.2 : GUI.Skin.iconGrayness : default = 0.65. How desaturated are the non-selected icons in toolbar and sim control?
v1.8.2 : GUI.Skin.scale : default = 1. The global GUI scale. Set to e.g. 2 to get larger buttons etc. Is multiplied with g_gui->scale
v1.8.2 : GUI.Skin.sliderBGColor : default = [0.8, 0.8, 0.8, 1]. Multiplied with bgColor
v1.8.2 : GUI.Skin.sliderFGColor : default = [1, 1, 1, 0.6]. Multiplied with fgColor
v1.8.2 : GUI.Skin.studentScale : default = 1. The scale for objects important to students. Is multiplied with g_gui->scale and g_skin->scale
v1.8.2 : GUI.Skin.tutorialEncircleColor : default = [0.5, 1, 0.5, 0.8]
v1.8.2 : GUI.debugExpandables : default = false. Show Expand item orders
v1.8.2 : GUI.pixelSnap : default = true. Snap component positions integer pixels?
v1.8.2 : GUI.pixelSnapOffset : default = 0.1. An offset for pixel snapping to prevent fluctuations for ties
v1.8.2 : Input.fingerShift : default = true. If set to true, resting a recognizable finger on the SMART Board will give the same result as holding down the shift key.
v1.8.2 : SPH.dens_constraint : default = true
v1.8.2 : SPH.solveConst_dens : default = 1e+006. Density constraint: The constraint stiffness in SPOOK (think spring constant)
v1.8.2 : SPH.solveSoftness : default = 1. Lower to get slower convergence over many iterations
v1.8.2 : SPH.solveT_dens : default = 0.01. Density constraint: The target time for SPOOK to converge within.
v1.8.2 : Sim.airFrictionVersion : default = 1. This controls the air restistance of objects. If this is set to 0, the diameter of the object is estimated quickly using the OBB. If this is s...
v1.8.2 : Tools.BrushTool.drawInstaEraser : default = false. Draw eraser when insta-erasing?
v1.8.2 : Tools.BrushTool.drawShape : default = true. Draw the brush?
v1.8.2 : Tools.BrushTool.useTouchSize : default = false. If true, different sized touches, if logged, will give different sized brushes
v1.8.2 : Tools.DragTool.dragMode : default = true. If true, fingers will still constitute dragging (not moving)
v1.8.2 : Tools.MultitouchGeometryTool.axisScale : default = true. Should the multitouch tool scale along the axis of the fingers?
v1.8.2 : Tools.MultitouchGeometryTool.moveTolerance : default = 0. The tolerance for the multitouch tool until objects starts to be moved
v1.8.2 : Tools.MultitouchGeometryTool.rotateTolerance : default = 0. The tolerance for the multitouch tool until objects starts to be rotated
v1.8.2 : Tools.MultitouchGeometryTool.scaleTolerance : default = 1. The tolerance for the multitouch tool until objects starts to be scaled.
v1.8.2 : Widgets.SimControl.content_prototype.MainList
v1.8.2 : Widgets.Toolbar.content_prototype.ToolList
== Changed variables ==
FileInfo.version
v1.8.0: default = 12
v1.8.2: default = 13
GUI.maxSloppyClickTime
v1.8.0: default = 1. The max time (in seconds) between mouse down and up for an unused drag event to be reconsidered a click.
v1.8.2: default = +inf. The max time (in seconds) between mouse down and up for an unused drag event to be reconsidered a click.
Input.inputJitter
v1.8.0: default = 3. HACK: on some input devices, like interactive white-boards, input jitter is common. This sets the maximum size of the jitter in pixels.
v1.8.2: default = 0. HACK: on some input devices, like interactive white-boards, input jitter is common. This sets the maximum size of the jitter in pixels.
SPH.solveIters
v1.8.0: default = 1. Number of GS iterations in the constraint solver.
v1.8.2: default = 15. Number of GS iterations in the constraint solver.
SPH.unilateral
v1.8.0: default = true. Only apply separating forces, i.e. forces to counter too HIGH pressure. Only affects incompressible fluids.
v1.8.2: default = true. Only apply separating forces, i.e. forces to counter too HIGH pressure. Only affects incompressible fluids. Having this set to true prevents wat...
System.minFPS
v1.8.0: default = 10
v1.8.2: default = 20
=======================
I've created thyme_diff, to make this diff.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.8.2 new thyme variables and defaults
I've made a list of "Thyme variable changelog" for every versions I have.
Phun / Algodoo - Thyme (Default config.cfg) changelog
Phun / Algodoo - Thyme (Default config.cfg) changelog
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
Re: 1.8.2 new thyme variables and defaults
Great job! Thanks Tatt!
I'm working on similar with bug reports
I'm working on similar with bug reports
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: 1.8.2 new thyme variables and defaults
Phun / Algodoo - Thyme (Default config.cfg) changelog
^ Added changelog for v1.8.2 -> v1.8.3
^ Added changelog for v1.8.2 -> v1.8.3
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
-

tatt61880 - [Most Helpful Person 2010]
- Posts: 1150
- Joined: Mon Aug 31, 2009 5:45 pm
- Location: Tokyo, Japan
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