External interface / plugins
8 posts • Page 1 of 1
External interface / plugins
I would really love Algadoo to expose its objects to external plugins (DLLs/SOs).
We could write plugins to enable things like:
Of course it is a major work item... But then several features requested here can be added by the community.
Most of great software is user-extendable, Firefox, Total Commander and Visual Studio being the first that come to my mind.
Basically the whole Thyme object model would need to be exposed in form of SDK (C++ .hpp/.lib), including callbacks onCollide / onSimStep, things like getObjectById and so on.
If help is needed I vounteer immediately.
We could write plugins to enable things like:
- file access
- saving the simulation results
- feeding the simulation with measured/precalculated stimuli
- network access
- sound
- real-world devices like joysticks
- controllers
- wizards to create objects
- interfaces for external languages like Ruby or Python
- ... and anything you can think of!
Of course it is a major work item... But then several features requested here can be added by the community.
Most of great software is user-extendable, Firefox, Total Commander and Visual Studio being the first that come to my mind.
Basically the whole Thyme object model would need to be exposed in form of SDK (C++ .hpp/.lib), including callbacks onCollide / onSimStep, things like getObjectById and so on.
If help is needed I vounteer immediately.
- jeremiasz
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- Joined: Tue Feb 16, 2010 12:13 pm
Re: External interface / plugins
This has been suggested, I think, and from what I recall, Algoryx said no. I think it was because Algodoo isn't open-source, or maybe that was something else...
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Chronos - [Most Active Member 2010]
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Re: External interface / plugins
a program does not have to be open-source for example
internet explorer with ie pro
internet explorer with ie pro
When asking for help, READ THE STICKIES!
- electronicboy
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Re: External interface / plugins
I'm still pretty sure they said no.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: External interface / plugins
I think they don't want mods
Which is weird because if history serves (Which it does) the most successful games have had a large online modding community.
Who would buy G-Mod is there were no mods?
Which is weird because if history serves (Which it does) the most successful games have had a large online modding community.
Who would buy G-Mod is there were no mods?
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Mystery - Posts: 2802
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- Location: Southern Australia
Re: External interface / plugins
Mystery wrote:Who would buy G-Mod is there were no mods?
Without mods you couldn't even buy G-Mod because it's a mod, too

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KarateBrot - Posts: 825
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- Location: Germany
Re: External interface / plugins
win.
btw, they said no because with open source someone could make a plugin to enable lasers in phun edition or something like that.
also, algodoo is focused to schools, so there is no need for this.
btw, they said no because with open source someone could make a plugin to enable lasers in phun edition or something like that.
also, algodoo is focused to schools, so there is no need for this.
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RA2lover - Posts: 607
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- Location: Brazil
Re: External interface / plugins
Aye it is focused towards school but there is a community that use it for fun. It's not even too difficult to make Algodoo more mod friendly. even if 10% of the community uses Algodoo for fun and Algodoo makes $1000 (All of this is hypothetical) they made $100 from that 10%
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Mystery - Posts: 2802
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- Location: Southern Australia
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