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collision layers

PostPosted: Sun Oct 06, 2013 5:05 am
by icrls984
For some reason I am running out of collision layers. Therefore I suggest that a larger amount of collision layers be implemented?

Re: collision layers

PostPosted: Sun Oct 06, 2013 1:55 pm
by electronicboy
Might be a while before this happens again. I'm guessing you've also learnt the use of the self-collision stuff? It's possible to use it to fake even more collision layers so I remember hearing, but never had a look into it, but it sounds reasonable!