2.0.2b5 Thyme: onClick := (e)=>{}

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2.0.2b5 Thyme: onClick := (e)=>{}

Postby tatt61880 » Sat Jan 28, 2012 1:05 am

For gaming purpose, onClick will be useful as well as onCollide. ;)

e.pos ... clicked pos (unit: meter). i.e. [x(m), y(m)]
e.relPoint ... clicked relative point in geom (relPoint is in Pen/LaserPen/Thruster)
e.geom ... clicked geom.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: 2.0.2b5 Thyme: onClick := (e)=>{}

Postby electronicboy » Sat Jan 28, 2012 5:14 pm

support!

There are ways to impliemt some forms of onclick, but they are usually limited... E.g. Use many probes and formulas to make the object moveable... Or are limited to being stuck in one position...
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Re: 2.0.2b5 Thyme: onClick := (e)=>{}

Postby Nxdt » Sat Jan 28, 2012 7:24 pm

Support. Would be very useful and much easier than remembering lots of hotkeys.
Also, there should be a way to disable selection when the scene is running, you don't want to click on something and see it has been selected.
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Re: 2.0.2b5 Thyme: onClick := (e)=>{}

Postby tatt61880 » Sun Jan 29, 2012 1:39 am

Nxdt wrote:Support. Would be very useful and much easier than remembering lots of hotkeys.
Also, there should be a way to disable selection when the scene is running, you don't want to click on something and see it has been selected.

With Play-mode (Image), you cannot select geometry at all. And Ctrl+D is the way to disable selection. ;)
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: 2.0.2b5 Thyme: onClick := (e)=>{}

Postby Nxdt » Mon Jan 30, 2012 4:25 pm

Ahh okay, thanks its exactly what I mean't.
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Re: 2.0.2b5 Thyme: onClick := (e)=>{}

Postby guyboy » Wed Feb 01, 2012 12:51 am

Oh yes this is an amazingly good idea.
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