Thyme controlled accelerator
5 posts • Page 1 of 1
Thyme controlled accelerator
It will be good to have a thyme controlled parameter that gives thrust to the object like controlleracc.
Exactly, two parameters
accel = true // shows if acceleration is on/off
acceldir = [12,6] // shows thrust given in X axis and Y axis.
It can be useful not only in engines-thrusters, but also in simulating different situations, maybe wind and air...
(Yes, I've seen RaRaMalums rocket and think about it...)
Exactly, two parameters
accel = true // shows if acceleration is on/off
acceldir = [12,6] // shows thrust given in X axis and Y axis.
It can be useful not only in engines-thrusters, but also in simulating different situations, maybe wind and air...
(Yes, I've seen RaRaMalums rocket and think about it...)
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Nait - Posts: 224
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- Location: Eastern Russia, Vladivostok
Re: Thyme controlled accelerator
Was suggested too many times by everyone including me =)
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: Thyme controlled accelerator
Oh... I failed to suggest smt usefull 
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Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Thyme controlled accelerator
just because it wasn't added, doesn't make it useless.
Though, It could possibly be set up using a few little thyme scripts.
Though, It could possibly be set up using a few little thyme scripts.
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: Thyme controlled accelerator
electronicboy wrote:just because it wasn't added, doesn't make it useless.
Though, It could possibly be set up using a few little thyme scripts.
I mean, I can't think smt that wasn't suggested before.
Yes, I know those scripts. (I've made beta of RaRaMalum's RaRocket...)
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Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
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