Camera - related geometry controller

Suggest changes and improvements to Algodoo.

Camera - related geometry controller

Postby Kilinich » Sun Jul 18, 2010 8:30 pm

I think geometry controller can be much more useful if direction will turn with camera (in case of camera track rotation enabled).
So if we track geometry and control it by arrows keys we always have correct direction (up is up down is down).
Very logical and useful for games. :thumbup:
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Camera - related geometry controller

Postby Dakta » Mon Jul 19, 2010 3:05 am

I agree completely.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial. Image
a Mammoth wrote:be boring and interesting.

Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
I didn't know you could go up 3.1.3! Thanks Mystery person!
User avatar
Dakta
 
Posts: 417
Joined: Sat Sep 12, 2009 4:36 pm

Re: Camera - related geometry controller

Postby Versieon » Mon Jul 19, 2010 4:52 am

Yes, I agree, it should be related to the camera angle.
User avatar
Versieon
 
Posts: 375
Joined: Tue Sep 01, 2009 4:45 pm

Re: Camera - related geometry controller

Postby Matten » Wed Jul 28, 2010 1:42 pm

Support + 1
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
User avatar
Matten
 
Posts: 435
Joined: Mon Apr 05, 2010 2:03 pm
Location: The Netherlands

Re: Camera - related geometry controller

Postby tatt61880 » Wed Jul 28, 2010 5:39 pm

Support.
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
User avatar
tatt61880
[Most Helpful Person 2010]
 
Posts: 1150
Joined: Mon Aug 31, 2009 5:45 pm
Location: Tokyo, Japan

Re: Camera - related geometry controller

Postby kilebantick » Thu Jul 29, 2010 4:17 am

So; If you have an object, and select "Follow, and track rotation", and you rotate the object 45*, you want the gravity still be relative to the "Up" of the object your looking at? If so, there is an option for this already. If not, i'm really confused D:
Image
User avatar
kilebantick
 
Posts: 1267
Joined: Tue Sep 01, 2009 9:50 am

Re: Camera - related geometry controller

Postby Chronos » Thu Jul 29, 2010 4:20 am

I think he means that the geometry controller will follow the way the object is facing, instead of always going up when you press up.
TheWinkits wrote:They both looks of cuking amazing
User avatar
Chronos
[Most Active Member 2010]
 
Posts: 4457
Joined: Mon Aug 31, 2009 6:00 pm
Location: Californania

Re: Camera - related geometry controller

Postby Sonic » Thu Jul 29, 2010 7:44 am

So a relative geometry controller instead of a global one?
I do stuff and break things. You know how it is.
Image
User avatar
Sonic
 
Posts: 1467
Joined: Tue Sep 01, 2009 6:18 pm
Location: America!!!

Re: Camera - related geometry controller

Postby Rrobba » Thu Jul 29, 2010 12:13 pm

*Support*
Image
I don't suffer from insanity. I enjoy every minute of it.
User avatar
Rrobba
[Best Sig 2010]
 
Posts: 1480
Joined: Mon Aug 31, 2009 6:01 pm
Location: Gibraltar

Re: Camera - related geometry controller

Postby kilebantick » Fri Aug 06, 2010 6:53 am

Oh, i see! Well, you could definately acheive this with a complicated thyme script, but it would be kind of useless.
This suggestion would help out a bunch, in more than one scene also! Supported :D
Image
User avatar
kilebantick
 
Posts: 1267
Joined: Tue Sep 01, 2009 9:50 am

Re: Camera - related geometry controller

Postby Joel » Fri Aug 06, 2010 9:46 am

This will be implemented via a console variable in 1.7.5.
Algodoo Developer
Joel
 
Posts: 104
Joined: Mon Aug 31, 2009 11:03 am

Re: Camera - related geometry controller

Postby Mystery » Fri Aug 06, 2010 10:09 am

Geometry controller will finally become useful. Yay
User avatar
Mystery
 
Posts: 2802
Joined: Thu Sep 03, 2009 1:16 pm
Location: Southern Australia

Re: Camera - related geometry controller

Postby kilebantick » Tue Aug 10, 2010 4:31 am

Joel wrote:This will be implemented via a console variable in 1.7.5.

Thankyou!
Image
User avatar
kilebantick
 
Posts: 1267
Joined: Tue Sep 01, 2009 9:50 am


Return to Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests