Pistons

Suggest changes and improvements to Algodoo.

Pistons

Postby nickstern4 » Mon May 03, 2010 9:07 pm

Connect a piston to the objects like a spring. and then you can tweak the length and speed that it moves the object. also can you make it stiff, so it moves on a straight line without swinging, stiffness as an option of course!
nickstern4
 
Posts: 15
Joined: Sun May 02, 2010 7:56 pm

Re: Pistons

Postby Chronos » Mon May 03, 2010 9:13 pm

Been suggested. Not gonna happen. Make your own.
TheWinkits wrote:They both looks of cuking amazing
User avatar
Chronos
[Most Active Member 2010]
 
Posts: 4457
Joined: Mon Aug 31, 2009 6:00 pm
Location: Californania

Re: Pistons

Postby StephenAlverez » Mon May 03, 2010 11:12 pm

Über Pownage...
I am Alpha and Omega, the beggining and the end.

Image
User avatar
StephenAlverez
 
Posts: 164
Joined: Wed Sep 30, 2009 2:46 am
Location: Vermont

Re: Pistons

Postby Dakta » Mon May 03, 2010 11:27 pm

He's right. It's been suggested, might happen, but probably won't because you can code up a little Thyme to make a spring work like that.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial. Image
a Mammoth wrote:be boring and interesting.

Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
I didn't know you could go up 3.1.3! Thanks Mystery person!
User avatar
Dakta
 
Posts: 417
Joined: Sat Sep 12, 2009 4:36 pm


Return to Suggestions

Who is online

Users browsing this forum: No registered users and 2 guests