Some easy inplementations in phun/algodoo

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Some easy inplementations in phun/algodoo

Postby link145632 » Sun Dec 20, 2009 1:56 am

Well i have many sugestions for things to put in phun/doo i do not know if phun is ever gonna be updated, but anyways moveing on...

one of the things that isent gonna be just in doo is slider joints! (because unlike lazers they arent the pinnicle of physics simulation technology :lol:)

uncompressable fluids in phun! this would stop the "phun water virus" that peopole useing phun get from playing doo scenes.

Distance joints! similar inplementation to springs but they cannot be pulled down like them like if somethinng and the other side of the distance joint was 1 meter, it would stay 1 meter.

Gravity controllers!! they have a bar that is set to 9.8 gravity str and you could pull the little line around and the gravity angle would shift around!
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Re: Some easy inplementations in phun/algodoo

Postby RicH » Sun Dec 20, 2009 2:33 am

1. Sliders are already possible mechanically. They aren't the pinnacle of mechanical technology.
2. Hmm. Don't think that'll happen as, to me, one of the most prominent features of Algodoo is water simulation.
3. You are thinking too straight forward. Just because they add a feature like that doesn't mean stretching hinges will get fixed.
4. Sure.
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Re: Some easy inplementations in phun/algodoo

Postby KarateBrot » Sun Dec 20, 2009 3:36 am

link145632 wrote:Gravity controllers!! they have a bar that is set to 9.8 gravity str and you could pull the little line around and the gravity angle would shift around!


you can already do this. it's no line but a bar to control gravity offset
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