Algodoo Official Scenes! | Competition Suggestion Thread

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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Wed Jun 29, 2011 5:45 pm

bozbez wrote:
Dare wrote:Hmm, okay I'm adding that in. Check the rules now.

No, if it changes; still allow it to change, but have a notice explaining and that pressing a button will turn it back. Most complex mechanical scenes require a sim.frequency change.


Not particularly. Only mechanical scenes that involve very fast/powerful objects colliding. (like guns)
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Gear97 » Fri Jul 01, 2011 4:15 pm

What about the "algodoo tour" group ? Scenes that are dedicated to show the features of Algodoo and as well the use of the menus and tools.
Another rule should be that everything you do must be well explained, like in the case of advanced thyme or advanced mechanics, everything must be have text boxes or any other method that rapidly explains what happens in the scene in a simple and understand-able form, so that new users can understand the scene. I think it is a nice rule, is not it ?
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Sat Jul 02, 2011 6:16 am

Thanks, great suggestions.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby tatt61880 » Sat Jul 02, 2011 10:40 am

Explanation with text is nice idea.
However please remember there are a lot of people who cannot read English.
i.e. The scene which is simple and understandable without text should be the best. ;)
NOTE: I'm not an Algoryx member.
Hi, Algodoo lovers. Have you read next topic? Featured scenes suggestions
To translators: English.cfg changelog will be useful (even for me).
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Paradigm 29 » Sat Jul 02, 2011 9:43 pm

The hinges in the current version are giving me a headache. Are we expected to work around this (no complex mechanisms) or ignore it (use an older version of Algodoo)?
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Someone Else » Tue Jul 05, 2011 5:39 am

Go into the hinge script menu; legacyMode = 0. Done. I have this problem too.

Also, springs in 1.9 disappear in 1.8, so I'm told.

Also, where's the Thymechanical category?

I would suggest that only one entry is allowed per person, but that person can choose any scene on their Algobox, and change it at any time up to the beta release.

So, let's say that I upload a sequenced cannon and submit it for the Advanced Thyme category.
The next day, I upload a programmable computer, repeal my sequenced cannon, and submit the computer for the Advances Thyme category.
Day after that, I notice that nobody has submitted anything for Simple Thyme, so I whip up several kinds of increasingly complicated fireworks for that category. I then have my one entry in the Simple Thyme category.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Tue Jul 05, 2011 7:07 am

I think each scene should be judged on its own merits.

After all, this contest will be about quality, not giving everyone a fair go.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Someone Else » Tue Jul 05, 2011 7:29 am

We'll see what the admins/developers think.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Emanuel » Tue Jul 05, 2011 8:07 am

Ravenplucker wrote:I think each scene should be judged on its own merits.

After all, this contest will be about quality, not giving everyone a fair go.

You've got a valid point, however, the amount of submitted scenes can not be to overwhelming. Rater quality from a user than quantity, but that should of course be true either way.

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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Someone Else » Tue Jul 05, 2011 8:35 am

As a middle ground, maybe each user would only be able to submit one entry into each category?
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Tue Jul 05, 2011 9:19 am

Someone Else wrote:As a middle ground, maybe each user would only be able to submit one entry into each category?


Sounds good.

If they're short on scenes they can just send out another call anyway.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Tue Jul 05, 2011 11:16 am

P.S. everyone who is suggesting things for the contest, keep suggesting! I'm just away for a week skiing and snowboarding (yes I can do both), so I can't be very active here. I'll get to the contest on Friday, that's when I get back.

Thanks for the great community input guys! :thumbup:
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby TC42 » Tue Jul 05, 2011 2:30 pm

This may have been mentioned, but I would suggest broadening the sim.frequency rule to include all default variables.
More suggestions-
No using unsupported functions (edgeblur, bend, bendconstant) even to store values as they may not be present in later versions.
Maximum of 1 (one) Rube Goldberg contraption per user. Those things get old after a while.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Wild Bill » Tue Jul 05, 2011 9:46 pm

When we (Kilinich, Paradigm, Conumdrummer, Tatt, myself and Someone else that I dont recall) were testing Phun 5.0 thru 5.28 just prior to Algodoo, we were asked to make scenes that could be included in the official scenes list. They were kind enuff to use my solar prominance scene that I made early in the testing. Every time a new version (As often as 2 or 3 versions a week) was given to us during testing, my solar scene had to be repaired so it would work with the changes made to the most recent version.
In fact that scene as it was in the official scenes list didnt work as well as it did with the beta version I originally used to build it. Im sure the same will happen to the scenes people make for this contest so I suggest people continue checking their entries to make sure every aspect still works as intended every time a new version is released.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Someone Else » Tue Jul 05, 2011 9:59 pm

@TC42: (written prior to Wild Bill's post)

Totally agreed.

I have a strong feeling that variables like those will still be there in the released version. Also, the "gun" on the default tank scene in 1.9.4/1.9.5 (dunno about 1.9.7) uses bend to keep it pointed in the same direction.

Seems to me like a Rube Goldberg would only fit into the Advanced Mechanical category, thus only one per user is kind of a given. Unless someone submits a Thymechanical Rube Goldberg... :think:
And do sequenced cannons count for Rube Goldbergs? Especially if they are on the level of complexity of the Paragon Cannon?
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby TC42 » Tue Jul 05, 2011 11:55 pm

No, Rube Goldberg contraptions do not include cannons. I just don't want fifty quadrillion rube goldberg machines. After a while, they just take up space and annoy people.

And what Wild Bill just said pretty much rules out rube goldberg machines anyway.

About those variables... Emil said that "They are not fully supported. Use them at your own peril!"... so just a warning, they may or may not be present in algodoo v2.0. Which would kinda suck if you were using them to store variables, no?
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Wild Bill » Wed Jul 06, 2011 2:58 am

TC42 wrote:
And what Wild Bill just said pretty much rules out rube goldberg machines anyway.



You could still do RG scenes, just test the scene every time an update comes out and adjust things if needed.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Someone Else » Wed Jul 06, 2011 6:11 am

I think TC42 meant that a Rube Goldberg would be nearly impossible to tune over and over again with each new beta.
Speaking of which, those who have scenes in the Official Scenes pot would kinda have to be beta testers, so they could update the scenes.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Nxdt » Fri Jul 22, 2011 6:39 pm

Bump,

Edit; [Post removed by myself]

Didn't realise that you didn't post scenes here, sorry.
Last edited by Nxdt on Fri Jul 22, 2011 10:37 pm, edited 1 time in total.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Someone Else » Fri Jul 22, 2011 10:28 pm

Ehem...

Dare wrote:This thread is not the competition, this thread is for discussing and suggesting rules for the competition.


However, nice scene and I could possibly make some improvements on it, but I won't.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Nxdt » Fri Jul 22, 2011 10:36 pm

Someone Else wrote:Ehem...

Dare wrote:This thread is not the competition, this thread is for discussing and suggesting rules for the competition.


However, nice scene and I could possibly make some improvements on it, but I won't.


Oh right sorry, I haven't read the rules for 3 weeks, i'll remove the link
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Someone Else » Fri Jul 22, 2011 10:38 pm

Or just edit the scene out of the post.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Nxdt » Fri Jul 22, 2011 11:08 pm

Yes i suppose and you always have some improvements for my scenes :lol: . Btw Its not finished (None of my scenes really are.)
Anyway, when is this contest going to start?
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Sat Jul 23, 2011 3:58 am

I'll contact one of the admins and find out when they want it to begin. We have to take into account what version of Algodoo we will be using and such.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Under Ground » Sat Jul 23, 2011 11:06 am

And, its the start of the Summer holidays, so no setbacks!
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