Algodoo Official Scenes! | Competition Suggestion Thread

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Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Sun Jun 26, 2011 5:25 am

Hey guys,

After talking with the admins a bit, it is decided to have a public competition for the "official scenes" that are packaged with the new releases of Algodoo.

This thread is not the competition, this thread is for discussing and suggesting rules for the competition.

----------------------------------------------------------------------------------------------------

The Competition So Far:

So far, we have a number of groups put into place.
- Educational
- Just for Fun (like a minigame)
- Thyme
- Advanced Thyme
- Mechanical
-Advanced Mechanical
- Scenelets

Rules so far:
- Nothing to complex that it will make low-spec PCs lag
- You can enter more than one scene!
- No changing sim.frequency!
- All scenes submitted must have a detailed explanation IN the scene!

----------------------------------------------------------------------------------------------------


This thread will be updated with your suggestions and by the end, we should have a well structured competition ready.

Fire away guys.
Last edited by Dare on Sat Jul 02, 2011 6:16 am, edited 4 times in total.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Chronos » Sun Jun 26, 2011 6:25 am

Make sure that one of the rules is that it shouldn't have so much thyme or so many parts that it lags on horrible computers.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Sun Jun 26, 2011 6:59 am

It'll be great to see some user created scenes on the new versions. :D

Since there is a "Thyme" and "Advanced Thyme" category, wouldn't it be logical to have an "Advanced Mechanical" category as well? Normal mechanical could have simple machines (catapults), whereas Advanced Mechanical would make use of sequencing and more advanced techniques. (Paragon Cannon)

Also, just a thought, what about Thymechanical? A place to put all those pesky mechanical-thyme hybrids.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Sun Jun 26, 2011 8:08 am

Done and done.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Sun Jun 26, 2011 12:53 pm

Just wondering, will the scenes need to be created specifically for the new version, demonstrating various features and whatnot, or just picked from Algobox?
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Sun Jun 26, 2011 12:59 pm

Better check with admins, man.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby tatt61880 » Sun Jun 26, 2011 1:03 pm

Ravenplucker wrote:Just wondering, will the scenes need to be created specifically for the new version, demonstrating various features and whatnot, or just picked from Algobox?


I think, we had better recreate or re-save a scene with newest beta, for compatibility issue.
NOTE: I'm not an Algoryx member.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby monstertje3 » Sun Jun 26, 2011 3:26 pm

I thought i post this here, a game showing the new thrusters, using lasers and a controllable ufo :D
Rating: rated 5
Filesize: 24.98 kB
Comments: 0
Ratings: 1
download

EDIT: since this is a discussion->is this the right kind of scene, or does it has to be less complicated?
Last edited by monstertje3 on Mon Jun 27, 2011 7:10 am, edited 1 time in total.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Sun Jun 26, 2011 3:36 pm

monstertje3 wrote:I thought i post this here, a game showing the new thrusters, using lasers and a controllable ufo :D
Rating: rated 5
Filesize: 24.98 kB
Comments: 0
Ratings: 1
download

This thread is not the competition, this thread is for discussing and suggesting rules for the competition.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Sonic » Sun Jun 26, 2011 10:36 pm

Should you be able to submit more than one scene?
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Mon Jun 27, 2011 8:28 am

Added to the rules now.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Mon Jun 27, 2011 8:50 am

"Must be aesthetically pleasing?"

Just bouncin' thoughts around.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Emanuel » Mon Jun 27, 2011 9:02 am

Ravenplucker wrote:Just wondering, will the scenes need to be created specifically for the new version, demonstrating various features and whatnot, or just picked from Algobox?

They should probably be uploaded to Algobox, but since so many scenes exists, and only one scene per user is allowed, the scenes that should be in the competition must be sorted out.
Maybe create a new group on Algobox for the scenes in the competition?

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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Mon Jun 27, 2011 10:56 am

Is it only one scene per user?

In the rules it says you can upload more than one scene.

I am confused.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Emanuel » Mon Jun 27, 2011 11:53 am

Oh sorry, my mistake, I read it wrong, but I guess some kind of limit would be appropriate.

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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Mon Jun 27, 2011 3:09 pm

Yes, a limit might be appropriate. I'm sure we can just keep it limited to around 2 scenes per user per group, how does that sound?
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Tue Jun 28, 2011 3:33 pm

Do you have a date for when will you start accepting scene submissions? I need to know how long I have to make something cool. ;)
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Tue Jun 28, 2011 11:59 pm

Well the sooner you guys help me organise rules and stuff, the sooner the competition starts.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Gent » Wed Jun 29, 2011 2:59 am

I'm still not clear on if the entrys HAVE to be made in the new Beta?
NONE of my best stuff even trys to work in it :wtf:
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Wed Jun 29, 2011 8:28 am

Dare wrote:Well the sooner you guys help me organise rules and stuff, the sooner the competition starts.


I can't think of any more rules.

I'm assuming of course that this is not like a regular competition with rating scales on various features.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby bozbez » Wed Jun 29, 2011 8:50 am

If it changes sim.frequency, it should have a notice explaining, and an easy way to turn it back.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Dare » Wed Jun 29, 2011 11:13 am

Hmm, okay I'm adding that in. Check the rules now.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Nxdt » Wed Jun 29, 2011 4:12 pm

Great idea for a contest dare! :thumbup: The scenes should work flawlessly after being downloaded. simple and sweet seems to be the way to go. The use of textures might need to be discoraged if they are copyrighted images for example of a car. I think i'm going to make up another overly complicated thing for my entry mabye a sequecned cannon.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby Ravenplucker » Wed Jun 29, 2011 5:27 pm

Must not change default scene settings? Like background, palette, etcetera.
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Re: Algodoo Official Scenes! | Competition Suggestion Thread

Postby bozbez » Wed Jun 29, 2011 5:36 pm

Dare wrote:Hmm, okay I'm adding that in. Check the rules now.

No, if it changes; still allow it to change, but have a notice explaining and that pressing a button will turn it back. Most complex mechanical scenes require a sim.frequency change.
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