Protect the Castle
Posted: Wed Jun 22, 2011 6:25 pm
This is the template to the next contest scene:
The description can be read in the scene. I will post it here soon, probably tomorrow.
All the High-Scores and updates will be done here itself, so keep checking here for any changes!
==EDIT 1==
I will use the following Guns:
This scene doesn't consist of a stand as per the rules of the previous contest, I had added a stand for testing, but it got removed during formatting.
But the test will be with a stand.
I will probably use this gun!
As it says 1000 Hz sim.frequency!
The last one. I am going to use these 4 guns!
==EDIT 2==
A rule has been added. The interceptor's colliding part should fit inside a 3X5 m block! The Contest scene has been updated, it now includes another rule:
The interceptor should be automatic.
A build box has been included as well!
==EDIT 3==
HighScores
1.Someone Else- Entry 2:
Efficiency:200
Versatility:150
Consistency:50
Creative:90
Total: 490 out of 500 (98%)
Comments:
Great idea, effective in nearly all cases. Blocked against Raydeg's gun (At Last).
An entirely new concept, I deserves the Top slot!
2.NilsMolinder - Entry 2:
Efficiency:200
Versatility:112.5
Consistency:40
Creative:85
Total:437.5out of 500 (87.5%)
Comments:
First of all, it doesn't work in v1.9.7. After checking it in the older version, I found out that it does work but in 1000 Hz sim.frequency.
Now about the interceptor: Great idea, effective in regular cases. Failed against Raydeg's gun (Again?? What is that gun? ).
But it protected the castle entirely almost every time (save that one against Raydeg's!).
Congratulations!!
3.Bozbez:
Efficiency:188.755020080321
Versatility:112.5
Consistency:50
Creative:76
Total:427.255020080321 out of 500 (85.4510040160642%)
Comments:
Nice gun. Apparently didn't break any rule (though I have yet to examine it closely).
It failed against one gun, Raydeg's. The two spheres in the projectile were to the advantage. One ball drifted past while the other was pushed away, causing it to rotate.
Though I don't think it was extremely creative (well, not as much as I hoped)!
And yes I almost forgot, it is too laggy!
Congratulations on being the first to submit an entry.
==EDIT 3==
The use of Algodoo 1.9.7 beta is Allowed!!
The description can be read in the scene. I will post it here soon, probably tomorrow.
All the High-Scores and updates will be done here itself, so keep checking here for any changes!
==EDIT 1==
I will use the following Guns:
This scene doesn't consist of a stand as per the rules of the previous contest, I had added a stand for testing, but it got removed during formatting.
But the test will be with a stand.
I will probably use this gun!
As it says 1000 Hz sim.frequency!
The last one. I am going to use these 4 guns!
==EDIT 2==
A rule has been added. The interceptor's colliding part should fit inside a 3X5 m block! The Contest scene has been updated, it now includes another rule:
The interceptor should be automatic.
A build box has been included as well!
==EDIT 3==
HighScores
1.Someone Else- Entry 2:
Efficiency:200
Versatility:150
Consistency:50
Creative:90
Total: 490 out of 500 (98%)
Comments:
Great idea, effective in nearly all cases. Blocked against Raydeg's gun (At Last).
An entirely new concept, I deserves the Top slot!
2.NilsMolinder - Entry 2:
Efficiency:200
Versatility:112.5
Consistency:40
Creative:85
Total:437.5out of 500 (87.5%)
Comments:
First of all, it doesn't work in v1.9.7. After checking it in the older version, I found out that it does work but in 1000 Hz sim.frequency.
Now about the interceptor: Great idea, effective in regular cases. Failed against Raydeg's gun (Again?? What is that gun? ).
But it protected the castle entirely almost every time (save that one against Raydeg's!).
Congratulations!!
3.Bozbez:
Efficiency:188.755020080321
Versatility:112.5
Consistency:50
Creative:76
Total:427.255020080321 out of 500 (85.4510040160642%)
Comments:
Nice gun. Apparently didn't break any rule (though I have yet to examine it closely).
It failed against one gun, Raydeg's. The two spheres in the projectile were to the advantage. One ball drifted past while the other was pushed away, causing it to rotate.
Though I don't think it was extremely creative (well, not as much as I hoped)!
And yes I almost forgot, it is too laggy!
Congratulations on being the first to submit an entry.
==EDIT 3==
The use of Algodoo 1.9.7 beta is Allowed!!