Re: Destroy the Castle
Posted: Tue Jun 14, 2011 6:53 pm
Hmm, it works great at 1000hz on mine anyway its just for fun
I dont expect a score
I dont expect a score
Gent wrote:Hmm, it works great at 1000hz on mine anyway its just for fun
I dont expect a score
Gent wrote::lol: The WW2 16inch naval guns could shoot 38km
Gent wrote:The unobtainium 0 air friction projectile is the key that and my system is accellerating
the projectile for about 250m, so its kind of like rocket propelled
Gent wrote:Much higher velocitys and range are possible while conforming to the rules of this contest
Gent wrote:PS I thought it was a good shot
Gent wrote:This is planet Algodoo many impossible things happen here
Nisheeth wrote:Ha, such a long wait, 50 KMs
I am sure you know this is physically impossible to throw a projectile (without fuel giving it a boost [i.e not a missile]) that far!
Yeah, my computer is fast, but even at 100% simulation speed, it took nearly a minute to destroy the castle!
afleticwork wrote:http://www.algodoo.com/algobox/details.php?id=55490
heres my entry
NilsMolinder wrote:Nish, did you update my entry? Posted it sunday, so it was before the contest ended. And WOO! I'm fourth!
Gent wrote:So, when does the new one start?
Rideg wrote:Yeey I won. Wasn't expecting that it's the first contest I've ever entered.
Nisheeth wrote:Someone Else had made an entry earlier, but it didn't work in the 1.8 version.
Now I checked it in 1.9.7b and it worked well enough.
I decided not to disturb the Highscores, but his scores are:
Range: 40
Efficiency: 50
Consistenct: 10
Creativity: 15
Total: 115 out of 125 (92%)
Comments:
Good weapon, has an excellent range, excellent aim, and very good damage. Just it lacks in enough creativity!
Had the Beta of Algodoo 1.9.7 been released earlier, he would have held the Third position in the contest!!
Congratulations!