Destroy the Castle

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Re: Destroy the Castle

Postby bozbez » Sat Jun 11, 2011 6:50 pm

My entry :)
Rating: rated 6.1
Filesize: 27.67 kB
Comments: 1
Ratings: 3
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If it doesn't collide, tell me, and i'll have to decrease the speed, but the timing of the refresh is pretty good.
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Re: Destroy the Castle

Postby Nisheeth » Sun Jun 12, 2011 7:48 am

If it doesn't collide, tell me, and i'll have to decrease the speed, but the timing of the refresh is pretty good.

It is really too fast, and only collided at sim.frequency 500. so no need to decrease the speed.
And many congratulations for such an effective scene!
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Re: Destroy the Castle

Postby Gent » Sun Jun 12, 2011 11:23 am

I hate to say this but bozbez entry is hinged to the background and uses non slider values
on the density.
Its very cool but rules are rules?
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Re: Destroy the Castle

Postby Nisheeth » Sun Jun 12, 2011 11:34 am

Gent wrote:I hate to say this but bozbez entry is hinged to the background and uses non slider values
on the density.
Its very cool but rules are rules?

Ah!, I didn't notice the density was above 100! I will put it in the second with the note now.
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Re: Destroy the Castle

Postby bozbez » Sun Jun 12, 2011 12:40 pm

Wait... there are no non-slider values - i can have a high density by making the weight of a small object 1000kg... in the slider value... i fixed the background hinged problem though:
Rating: rated 5.1
Filesize: 59.52 kB
Comments: 1
Ratings: 2
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Re: Destroy the Castle

Postby Gent » Sun Jun 12, 2011 2:20 pm

Nice I dont think I can beat that without using your idea :shock:
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Re: Destroy the Castle

Postby Nisheeth » Sun Jun 12, 2011 2:27 pm

The second contest is prepared, but I will see if this one gets any more entries.
I have designed a sample entry to the contest, and it had held against these three entries I got.
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Re: Destroy the Castle

Postby bozbez » Sun Jun 12, 2011 2:50 pm

I updated my entry for more power.
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Re: Destroy the Castle

Postby Nisheeth » Sun Jun 12, 2011 3:09 pm

bozbez wrote:I updated my entry for more power.

Though the weapon is more powerful, the score can't be increased further.
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Re: Destroy the Castle

Postby bozbez » Sun Jun 12, 2011 4:27 pm

Nisheeth wrote:
bozbez wrote:I updated my entry for more power.

Though the weapon is more powerful, the score can't be increased further.

I know, but i was bored.

EDIT:
Updated again, now all geoms below 100kg/m2 density, to clear up any disagreement.
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Re: Destroy the Castle

Postby Gent » Sun Jun 12, 2011 7:03 pm

That messed it up at least on my comp the small circle that the spring is attached to isnt getting killed :wtf:
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Re: Destroy the Castle

Postby bozbez » Sun Jun 12, 2011 8:38 pm

You need 500hz sim frequency or higher.
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Re: Destroy the Castle

Postby Rideg » Mon Jun 13, 2011 2:08 am

Rating: rated 5
Filesize: 50.23 kB
Comments: 0
Ratings: 1
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My entry. Has a pretty nice maximum range at 10500+ at 100hz. Describtions' in the scene. :)
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Re: Destroy the Castle

Postby bozbez » Mon Jun 13, 2011 8:58 am

Nisheeth wrote:3.The weapon should not be fixed to the background, directly or indirectly, in order to simulate recoil.
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Re: Destroy the Castle

Postby Nisheeth » Mon Jun 13, 2011 9:07 am

I knew there would be an objection, so I just tested it with a base similar to the one you used in your second entry, the score was with the recoil.
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Re: Destroy the Castle

Postby Rideg » Mon Jun 13, 2011 12:52 pm

Do I need to make a stand for it?
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Re: Destroy the Castle

Postby Nisheeth » Mon Jun 13, 2011 1:18 pm

It would be better if you do, it will make sure that no one objects to your excellent gun being on the first position.
But make it only if it is in any way better than the one bozbez posted in above!
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Re: Destroy the Castle

Postby Rideg » Mon Jun 13, 2011 1:20 pm

I'll see what I can do. I'm going to return tonight. C ya.
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Re: Destroy the Castle

Postby bozbez » Mon Jun 13, 2011 5:13 pm

Hmmm... time to get creative :)
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Re: Destroy the Castle

Postby Gent » Mon Jun 13, 2011 6:22 pm

Yep ;)
Here is my latest entry:

Rating: rated 5
Filesize: 314.31 kB
Comments: 2
Ratings: 1
download


Sim frequency must be 1000hz

I can get even more velocity but it wont collide properly :roll:
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Re: Destroy the Castle

Postby Nisheeth » Tue Jun 14, 2011 2:09 pm

Gent wrote:Yep ;)
Here is my latest entry:

Rating: rated 5
Filesize: 314.31 kB
Comments: 2
Ratings: 1
download


Sim frequency must be 1000hz

I can get even more velocity but it wont collide properly :roll:


Far better than your original, it was fun watching it go, slowly, towards the castle for 10 minutes before destroying it to smithereens (at sim.frequency = 1000000, also known as 1 million!!).
And it was also fun to see the projectile hover in the air at 10 times the sim.frequency!! :crazy:
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Re: Destroy the Castle

Postby Gent » Tue Jun 14, 2011 4:54 pm

Mostly just for the hell of it but this is pretty EPIC:

Rating: rated 5
Filesize: 1.43 MB
Comments: 0
Ratings: 1
download


Full credit to Rideg for the ragdolls!

Does creative dammage count :lol:
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Re: Destroy the Castle

Postby Nisheeth » Tue Jun 14, 2011 5:38 pm

Gent wrote:Does creative dammage count :lol:

No!!, and, don't you think that the number of castles is a bit too much for 10000 sim.frequency?? The scene stopped responding to it!
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Re: Destroy the Castle

Postby bozbez » Tue Jun 14, 2011 6:24 pm

He only said 1000hz?
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Re: Destroy the Castle

Postby Nisheeth » Tue Jun 14, 2011 6:26 pm

Bozbez wrote:He only said 1000hz?

Yes.But on 1000, the block passed through the third castle, and one tower of the fourth! And the block went perfectly smooth on the previous one with no ragdolls and only one castle {at 10000 hz, and a slowly [ 50% ] on 100000 hz, and nearly froze on 1 million hz}.
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