Page 1 of 1

build a bridge

PostPosted: Sun Feb 13, 2011 5:10 am
by frogman786
Build A Bridge Contest
you must build a bridge for the car to get over, simple enough

RULES:
NO fix joints
All parts must fit in the box on the right of the gap(if i deleted all hinges i must be able to fit all the parts in the box)
Maximum of 5 hinges/motors
NO pre determined velocities (for self constructing)
NO spawning scripts
NO modifying the template scene
geom controller is not allowed
on collide scripting is allowed if there is no spawn scripting
if its self constructing it must start in the box
no air support
ball and socket hinges are allowed
all the part must be able to fit in the box together
hinging to the ground is allowed but not to background
density limit of 4Kg/M^2

Scoring: out of 10
strength /10
how long it takes the vehicles /10
if its self-constructing /10
speed of self-construction /10
how it looks /10
points for awesomeness that i havn't considered /10
Rating: rated 5.6
Filesize: 45.39 kB
Comments: 4
Ratings: 2
download


current score chart
name - strength - time for vehicle - self construc - speed of contruc - appearance - awesomeness - total - comment

lemoncreme 10-9-0-0-3-0 22 if only it were self constructing
blackhile 4-9.5-0-0-8.5-6 28 not very strong but it looks pretty awesome nice touch with the opening bridge
antonie31 6-8-9-10-5-4 42 its phun only, nice though and the contest is ment to be very hard
s_noonan 5-9-10-10-10-8 52 nice design it looks cooler than TC42's but isn't anywhere near as strong
TC42 10-10-10-10-8-5 53 i couldn't break it

Competition closes on the 27th feburary 2011

Re: build a bridge

PostPosted: Mon Feb 14, 2011 10:08 am
by Blackhile
I've build this one beneath here :clap: :D
\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/

Re: build a bridge

PostPosted: Mon Feb 14, 2011 11:51 am
by Kilinich
No limit for density? How you can judge strength then?
Can it be hinged to background? To ground?
All parts must fit in box or every part?

Re: build a bridge

PostPosted: Mon Feb 14, 2011 10:27 pm
by TC42
Kilinich wrote:No limit for density? How you can judge strength then?
Can it be hinged to background? To ground?
All parts must fit in box or every part?


Can we use Geom controller?
Oncollide scripting?
How do we put it in place? Must it start out in the starting box thingamabob?
Can we call in air-support to drop a massive Paradigm/Conundrumer/Kilinich-like contraption that unfolds mid-air and then sticks to the gap with +inf friction and +inf airfrictionmult?
Also, by hinges do you mean hinge-tool hinges or ball-and-socket-hand-made-fancy-hinges?

Yes, I am trying to find every loophole I can :D

Re: build a bridge

PostPosted: Tue Feb 15, 2011 3:15 am
by frogman786
rules have been updated. no loop holes for you

Re: build a bridge

PostPosted: Tue Feb 15, 2011 8:44 am
by Kilinich
frogman786 wrote:rules have been updated. no loop holes for you

4kg is mass not density.
please think about rules a little more next time...

Re: build a bridge

PostPosted: Tue Feb 15, 2011 8:56 am
by Rideg
Kilinich wrote:
frogman786 wrote:rules have been updated. no loop holes for you

4kg is mass not density.
please think about rules a little more next time...

Still, you get the point though

Re: build a bridge

PostPosted: Tue Feb 15, 2011 4:25 pm
by Blackhile
This is my entry update. Because you've changed the rules. :wtf: However i've changed the density and the total of all is now 5 kg/m² :D :clap:

Re: build a bridge

PostPosted: Fri Feb 18, 2011 7:02 am
by frogman786
sorry about the rules i didn't realize how many things i missed
this is the current score chart
name - strength - time for vehicle - self construc - speed of contruc - appearance - awesomeness
Blackhile 10-10-0-0-8-5 33
s_noonan 2-10-7-5-3-2 29
lemoncreme 10-9-0-0-3-0 22

Re: build a bridge

PostPosted: Sat Feb 26, 2011 11:47 am
by Blackhile
This my third update because my second update was outside the rules. 'cause you've changed the rules again :roll: however my update is under here

Re: build a bridge

PostPosted: Sun Feb 27, 2011 12:06 am
by TC42
Waaaaaay too easy.
[scene]52147[/scene]
There are no predetermined velocities, just 4 stretched hinges, 2 polygons, and a box. Oh and a little bit of scripting to give it more friction.
Simplest solution wins? :lol:
It only starts to fail under 1000 kilograms :D

Re: build a bridge

PostPosted: Sun Feb 27, 2011 12:56 am
by frogman786
lemoncreme 10-9-0-0-3-0 22 if only it were self constructing
s_noonan 10-10-10-10-3-0 43 not anything original but bloody strong
TC42 10-10-10-10-8-5 53 i couldn't break it
blackhile 4-9.5-0-0-8.5-6 28 not very strong but it looks pretty awesome nice touch with the opening bridge
antonie31 6-8-9-10-5-4 42 its phun only, nice though and the contest is ment to be very hard

TC42 i think your going to win

Re: build a bridge

PostPosted: Sun Feb 27, 2011 6:03 am
by s_noonan
I added (2) new responses to the contest. They are dated the 27th, but it is still the 26th here.

Re: build a bridge

PostPosted: Sun Feb 27, 2011 6:33 am
by frogman786
s_noonan 5-9-10-10-10-8 52 nice design it looks cooler than TC42's but isn't anywhere near as strong

Re: build a bridge

PostPosted: Sun Feb 27, 2011 4:24 pm
by s_noonan
I'll have one more before the end of the day that should beat TC42.

Re: build a bridge

PostPosted: Sun Feb 27, 2011 4:31 pm
by Blackhile
s_noonan wrote:I'll have one more before the end of the day that should beat TC42.
Well, in my opinion is the bridge of TC24 stronger than yours but i don't decide. However you're realy trying to win, are'nt you?

Re: build a bridge

PostPosted: Sun Feb 27, 2011 6:02 pm
by TC42
I have a bridge that supports >30000kg. :lol: Pwned. You want me to post it, or should I keep it fair?

Re: build a bridge

PostPosted: Sun Feb 27, 2011 6:47 pm
by s_noonan
Yes post it. I'm interested in seeing how you can make a bridge that hold 30000 kg. Yours is definitely stronger. But the one I just posted as a scene response (Bridge Response 6) is faster. I thought that the remote hinges that I used would be a lot stronger, that' why I was talking tough earlier, now I'm not so sure. :?

Re: build a bridge

PostPosted: Sun Feb 27, 2011 8:06 pm
by s_noonan
Just made "Bridge Response 6 stronger." Now holds 1000 kg. Will that be strong enough? Still waiting to see TC42's 30000 kg bridge.

Re: build a bridge

PostPosted: Sun Feb 27, 2011 11:22 pm
by TC42
Tadaaaaaaaa!
[scene]52196[/scene]
Oh heck yes. :D
It is extremely strong, but doesn't really self-assemble quickly... I was going to make a massive sequenced self-construction bridge, until I remembered that we're only allowed 5 hinges.

Re: build a bridge

PostPosted: Mon Feb 28, 2011 12:40 am
by s_noonan
Nicely done TC42. :clap: I had initially tried inertiamultiplier but it didn't work for me because my bridge parts were rotating. I didn't change the friction because the wheels have such low friction I thought that the lower friction would prevail. I did notice that the airfrictionmultiplier helped dampen out oscillation and provided greater load capacity. I did not copy your property changes, but when you said that you bridge could hold 30000 kg, I did try a little harder. Glad to see you didn't change sim.cableMiliatryConstraint, because that would probably be considered changing the scene.

Re: build a bridge

PostPosted: Mon Feb 28, 2011 12:59 am
by s_noonan
Not sure if the contest is closed yet, but if it isn't, then give my "bridge response 3" to antoine31, since it is basically an improvement to his design. That way, if its decided that moving the bounding box is disqualified because it is a template scene modification, then antoine31 has a good chance of wining.