artillery contest

This is a forum for Algodoo contests by our users. An official contest forum will be announced shortly.

artillery contest

Postby mold999 » Sun Jan 02, 2011 5:48 am

in this contest, you must make an artillery unit.


requirements

-must auto-reload, with 5+ shots
-no thyme
-must be able to rotate the barrel


scoring

you will be scored depending on...


-power of the shot (measured in algodoo with the graph. it will be measured in joules)
-ability to hit the same spot more than once within a 1 meter radius
-speed of reload
-ability to move with good maneuverability



your artillery will be tested on a course for the maneuverability.

post the scene with the name 'artillery contest entry'

the contest ends January 6

good luck! 8-)

ps- ill PM you if you win the contest.

Rating: rated 5
Filesize: 26.21 kB
Comments: 0
Ratings: 1
download
Last edited by mold999 on Sun Jan 02, 2011 6:51 am, edited 4 times in total.
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: artillery contest

Postby RicH » Sun Jan 02, 2011 5:52 am

You should show the course so we know the scale.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: artillery contest

Postby mold999 » Sun Jan 02, 2011 6:04 am

ok, i need to upload it
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: artillery contest

Postby mold999 » Sun Jan 02, 2011 6:14 am

i just uploaded it to the scenes. check it out there.
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: artillery contest

Postby RicH » Sun Jan 02, 2011 6:28 am

Rating: rated 5
Filesize: 26.21 kB
Comments: 0
Ratings: 1
download

Put it in the first post.

Btw, make a box so we all know how big the artillery should be. We can't just guesstimate the size.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: artillery contest

Postby mold999 » Sun Jan 02, 2011 6:44 am

got it. im a noob, so thanks.


and how do you save the scene to these?
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: artillery contest

Postby Someone Else » Mon Jan 03, 2011 7:09 am

I am going to enter, but I am not done yet. Hopefully, I will be soon.
I will post my creation here as soon as I am done. :)

I think this is not such a bad contest. Not excellent, but somewhere in the middle.

If you are wondering how to implant a scene in a post, copy the scene tag on the left side of description page for the scene and paste it here. I will look something like this:
Code: Select all
[scene]47621[/scene]

Hope that helps.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: artillery contest

Postby Rideg » Mon Jan 03, 2011 1:54 pm

Damn no thyme. :/ I could make a artillery turret that could hit an ant from a distance of 10km...
Image
make sure to check out my work.
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: artillery contest

Postby RicH » Mon Jan 03, 2011 3:12 pm

You rely on Thyme too much.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: artillery contest

Postby Someone Else » Mon Jan 03, 2011 5:32 pm

I rely on zero Thyme. Aside from the occasional onCollide e.other.collideSet = [some constant], I am completely Phundamentalist. I only tolerate collideSet because it is the only way to simulate something moving in the third dimension. In other words, I only use scripts to help simulate some spatial mechanism.

And I could also build something that could hit an ant ten kilometers off- assuming the ant wasn't in a hole. It would simply roll a really big circle down a really, really big ramp. But the default positions for the killer planes only give you two kilometers.
But that's not what I will be submitting. The only way to get a ball of such colossal size to fit within that box in the scene would be to hinge together a gazillion parts, which would lag horribly and be squishy. Besides, it would totally fail against the requirements.
But I won't even build that. My thing probably won't even shoot 100 meters, but it will fit in the box and get its power from springs, as opposed to gravity.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: artillery contest

Postby Rideg » Mon Jan 03, 2011 5:57 pm

RicH wrote:You rely on Thyme too much.

I could do something similar without thyme but I could make a ballistic computer to calculate how to aim the artillery to hit a position.
Image
make sure to check out my work.
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: artillery contest

Postby davidz40 » Mon Jan 03, 2011 7:25 pm

Very interesting contest, I think I'll enter. :thumbup:
Phundamentalist
User avatar
davidz40
 
Posts: 438
Joined: Sun Sep 06, 2009 10:30 am

Re: artillery contest

Postby Someone Else » Tue Jan 04, 2011 12:29 am

Rideg wrote:
RicH wrote:You rely on Thyme too much.

I could do something similar without thyme but I could make a ballistic computer to calculate how to aim the artillery to hit a position.

*ahem*

Rating: rated 8.9
Filesize: 291.56 kB
Comments: 20
Ratings: 31
download


Sorry, you don't need Thyme for that.
(I just had to.)

But anyway,
Rating: rated 5
Filesize: 121.99 kB
Comments: 2
Ratings: 1
download

here is my entry.
It's not great, but it works. :)
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: artillery contest

Postby mold999 » Tue Jan 04, 2011 3:54 am

uh, not to burst your bubble or anything someone else, but your artillery flies backward and kills the plane. it also sort of gets messed up, i dont know what the problem is. pm me or post here again if you think its working fine. ill check it out again.
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: artillery contest

Postby RicH » Tue Jan 04, 2011 4:19 am

What version of Algodoo are you using? It works fine for me.

Also, await my artillery.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: artillery contest

Postby Rideg » Tue Jan 04, 2011 4:23 am

Lol you think I haven't seen conundrumer's scene? That's one of those you can't miss, plus, I never said it was impossible to do it without thyme I just said that I could do that. :problem:
Image
make sure to check out my work.
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: artillery contest

Postby mold999 » Tue Jan 04, 2011 4:39 am

i might have an older version. can you judge that scene then? use the graph for the total energy and accuracy. you know how to do the rest, i think. thanks.
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: artillery contest

Postby RicH » Tue Jan 04, 2011 4:41 am

Uh no. I would be bias. Just download the newest version.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: artillery contest

Postby mold999 » Tue Jan 04, 2011 4:43 am

got it. im downloading now.
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: artillery contest

Postby RicH » Tue Jan 04, 2011 4:49 am

Btw, shouldn't we have like, a target for the artillery. Just to get a visual of how powerful it is without the use of the graph?
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: artillery contest

Postby Tank2333 » Tue Jan 04, 2011 4:59 am

hm scoring by joule is kind of lame
if i would make an exploding bullet than it wouldnt count
only the mass and speed of the bullet would count

hi richy ^^
I AM Phundamentalist

Rating: rated 7.3
Filesize: 130.15 kB
Comments: 7
Ratings: 8
download
Newest Scene
User avatar
Tank2333
 
Posts: 105
Joined: Tue Sep 01, 2009 12:52 am
Location: Old PhunLand

Re: artillery contest

Postby davidz40 » Tue Jan 04, 2011 2:04 pm

Computing range mechanically does not need to be so complicated, here with air friction:
Rating: rated 6
Filesize: 43.56 kB
Comments: 5
Ratings: 5
download

And btw if You want to judge power by kinetic energy, make some mass limit for cannon or for bullet.
Phundamentalist
User avatar
davidz40
 
Posts: 438
Joined: Sun Sep 06, 2009 10:30 am

Re: artillery contest

Postby mold999 » Wed Jan 05, 2011 12:56 am

ill still measure in joules, but i will make a target, rich
Phundementalism?

Ain't nobody got
thyme fo dat.
User avatar
mold999
 
Posts: 225
Joined: Sun Jan 02, 2011 1:35 am
Location: [176436, 3763234]

Re: artillery contest

Postby p.jackson » Thu Jan 06, 2011 12:02 pm

hope it's not too late.
Rating: rated 5
Filesize: 485.71 kB
Comments: 0
Ratings: 1
download
if only algodoo can create breakable fixjoints...
User avatar
p.jackson
 
Posts: 4
Joined: Wed Jan 05, 2011 1:19 pm

Re: artillery contest

Postby Rideg » Thu Jan 06, 2011 7:06 pm

I'm working on a huge Naval artillery. It's not going to e finished soon but I'm working hard on it.

Here's the energy of the projectile 3.8m from the barell: 53116297.562 Joules. A real projectile have around that times 14 :shock:
Image
make sure to check out my work.
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Next

Return to Contests

Who is online

Users browsing this forum: No registered users and 9 guests

cron