Save the Townsfolk!
Posted: Fri Sep 04, 2009 8:53 pm
Save the Townsfolk Contest
Objective:
The people of Dam Town are once again in danger of total destruction! The dam above their city is breaking and the water is rushing at deadly speeds straight towards them! Build a contraption to rescue the inhabitants of the town and bring them safely behind the walls of the Flood Shelter. The fate of these incredibly oblivious and idiotic people is in your hands!
Rules:
1. Must fit inside the white box, but it doesn't necessarily have to start inside the box.
2. No text editing.
3. No Scripting/Thyme!
4. The simulation must start exactly where I left it in the original scene.
5. If the townsfolk are touched by falling debris or fast moving water, they are considered dead, and don't count as being saved even if you manage to get them to the safe zone.
6. You may not edit anything on the scene.
7. READ: All entries must be a response to the scene posted below and posted in this thread, or they will not be judged.
*Note* It is recommended that you build your contraption in another scene and import it, as you wont have time in the actual scene to do any live tests or anything, as the dam breaks almost immediately after starting the simulation. Also, most things in the town are simply background and will not interrupt your progress. The only movable things are chairs and people.
Judging:
You will be judged mainly on how many people you can save. Here are the specifics:
People Saved- 50(5 points per citizen that is successfully transported past the safety wall)
Points will be deducted if your contraption isn't consistent. I will run it a few times and if it saves everyone some times and doesn't save everyone other times, that will be taken into account.
Comfort of Citizens- 30
Flinging the citizens around in potentially fatal ways will cause point deductions. Try to make your contraption as comfortable as possible for the people.
Controls- 20
The more simple, the better. Completely automatic controls is a 20, but if you cant do that, the more simplistic your controls are, the better.
Bonus: Creativity/Originality: 10
You can earn up to 10 bonus points for the creativity/originality of your contraption.
So it's out of 100, with the highest possible score being a 110/100.
For those of you that are new, this is a re-imagining of a previous contest about saving citizens from a dam, but I decided to recreate it in Algodoo because it's a fun and user-friendly contest everyone can participate in, unlike most contests on here that require you to be a complete veteran to even participate. So newbies, don't be afraid to post your scenes!
ENTRIES MUST BE POSTED BEFORE FRIDAY, SEPTEMBER 11th. YOU HAVE 1 WEEK.
Author: Jrv2005
Title: Save the Townsfolk Contest
File Size: 0.56 MB
Rating:
Reward: The admiration and approval of your peers...
Not really, this contest is just for fun.
EDIT: Making a giant wall/killer wall that stops everything in it's path is severely looked down upon! It is not recommended!
Objective:
The people of Dam Town are once again in danger of total destruction! The dam above their city is breaking and the water is rushing at deadly speeds straight towards them! Build a contraption to rescue the inhabitants of the town and bring them safely behind the walls of the Flood Shelter. The fate of these incredibly oblivious and idiotic people is in your hands!
Rules:
1. Must fit inside the white box, but it doesn't necessarily have to start inside the box.
2. No text editing.
3. No Scripting/Thyme!
4. The simulation must start exactly where I left it in the original scene.
5. If the townsfolk are touched by falling debris or fast moving water, they are considered dead, and don't count as being saved even if you manage to get them to the safe zone.
6. You may not edit anything on the scene.
7. READ: All entries must be a response to the scene posted below and posted in this thread, or they will not be judged.
*Note* It is recommended that you build your contraption in another scene and import it, as you wont have time in the actual scene to do any live tests or anything, as the dam breaks almost immediately after starting the simulation. Also, most things in the town are simply background and will not interrupt your progress. The only movable things are chairs and people.
Judging:
You will be judged mainly on how many people you can save. Here are the specifics:
People Saved- 50(5 points per citizen that is successfully transported past the safety wall)
Points will be deducted if your contraption isn't consistent. I will run it a few times and if it saves everyone some times and doesn't save everyone other times, that will be taken into account.
Comfort of Citizens- 30
Flinging the citizens around in potentially fatal ways will cause point deductions. Try to make your contraption as comfortable as possible for the people.
Controls- 20
The more simple, the better. Completely automatic controls is a 20, but if you cant do that, the more simplistic your controls are, the better.
Bonus: Creativity/Originality: 10
You can earn up to 10 bonus points for the creativity/originality of your contraption.
So it's out of 100, with the highest possible score being a 110/100.
For those of you that are new, this is a re-imagining of a previous contest about saving citizens from a dam, but I decided to recreate it in Algodoo because it's a fun and user-friendly contest everyone can participate in, unlike most contests on here that require you to be a complete veteran to even participate. So newbies, don't be afraid to post your scenes!
ENTRIES MUST BE POSTED BEFORE FRIDAY, SEPTEMBER 11th. YOU HAVE 1 WEEK.
Author: Jrv2005
Title: Save the Townsfolk Contest
File Size: 0.56 MB
Rating:
Reward: The admiration and approval of your peers...
Not really, this contest is just for fun.
EDIT: Making a giant wall/killer wall that stops everything in it's path is severely looked down upon! It is not recommended!