Walker Race

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Walker Race

Postby Frank » Fri Apr 23, 2010 7:55 am

The goal is not just to build a machine that walks, but to make one that can climb over rocks and handle just about whatever you can throw at it. Whose design can cross the course the fastest?
Rating: rated 5
Filesize: 105.78 kB
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Ratings: 1
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RULES
- The walker must fit inside the inner border of one of the starting blocks. They both contain about the same area, your choice. If they seem too small, say so and I may switch it to the outer border.
- No extreme jumping, flying, hovering, gliding, or any kind of propulsion other than feet on the ground.
- With the exception of only one, optional stabilizer, there shall be no spawning and all geometries must have only slider values. Non-geometry objects such as hinges may have non-slider values, though I couldn't fathom what you'd need them for.
- Simple "revolving feet" walkers, such as StephenAlvarez's upright quadruped, do not count as walking machines.


Judging:
- I will give each entry several test runs to learn how it behaves. When I feel that I can pilot your walker skillfully, I will take the average time of three more runs and the total number of times I had to rescue the vehicle from getting flipped or broken in those runs.
- Entries will be ranked first by how many times they needed to be rescued. Among machines with equal rescues, average time will decide rank. Extreme time differences may cause me to make an exception, placing an extremely slow machine behind a much faster one that only needed one or two more rescues.
- If the vehicle gets in trouble, I will try to get it to right itself under its own power first, and if successful, it doesn't count as a rescue. Self-righting capabilities are very beneficial.
- If there is an obstacle that the vehicle simply cannot get over at all, it will not get a place in the leader board.
- The upright starting box is somewhat behind the horizontal starting box. I will move all walkers to the same starting line during testing. Also, I will not try to circumvent any part of the gondola ride, whether the vehicle is capable of it or not. I won't start moving until it has left the track.
Last edited by Frank on Fri Apr 23, 2010 5:37 pm, edited 1 time in total.
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Re: Walker Race

Postby Frank » Fri Apr 23, 2010 8:01 am

LEADER BOARD
Empty for now. First place is wide open for you!

1st Place: Nxdt's gray quadruped
Rating: rated 5
Filesize: 108.21 kB
Comments: 0
Ratings: 1
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Time:112.95 seconds. Rescues: 0


2nd Place:StephenAlvarez's skipping biped
Rating: rated 5
Filesize: 92.34 kB
Comments: 0
Ratings: 1
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Time: 154.45 seconds. Rescues: 0


3rd Place: davidz40's green quadruped
Rating: rated 6.1
Filesize: 93.95 kB
Comments: 4
Ratings: 3
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Time: 177.59 seconds. Rescues: 0


4th Place: StepehAlvarez's biped
Rating: rated 5
Filesize: 91.53 kB
Comments: 0
Ratings: 1
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Time: 186.94 Rescues: 0

My Favorite: StephenAlvarez's skipping biped
Last edited by Frank on Fri Apr 30, 2010 2:34 pm, edited 4 times in total.
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Re: Walker Race

Postby davidz40 » Fri Apr 23, 2010 12:01 pm

Rating: rated 6.1
Filesize: 93.95 kB
Comments: 4
Ratings: 3
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Re: Walker Race

Postby StephenAlverez » Fri Apr 23, 2010 4:48 pm

Rating: rated 5
Filesize: 94.49 kB
Comments: 2
Ratings: 1
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You should say that you can't use the inertia multiplier should not be allowed since this is what you can do.
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Re: Walker Race

Postby Frank » Fri Apr 23, 2010 5:34 pm

Davidz40
We're off to a good start! Interesting spring in the legs, which can be good at high speed, but it often catches a toe going the wrong way and shoots itself backwards. I didn't bother to test if its stabilizer did a whole lot of good, but I think they're usually more a hindrance than help on anything with a slope. Never had to rescue it at all, very reliable in that sense.
Times: 169.28, 200.99, 162.49 Average: 177.59 seconds

StephenAlvarez
I'd hardly call that a walker. Not that it fits the rules anyway, but I'm making some modifications to the rules because of that.
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Re: Walker Race

Postby StephenAlverez » Fri Apr 23, 2010 7:37 pm

Than I will rethink my design and exploit another loophole. :lol: Like I always do! Or not...
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Re: Walker Race

Postby StephenAlverez » Fri Apr 23, 2010 10:14 pm

How about this?
Rating: rated 5
Filesize: 91.53 kB
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Ratings: 1
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I would call this less of a walker than my other, so I'm just going to do whats easiest until it's not worth it. And can I upload more than one walker?
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Re: Walker Race

Postby Frank » Sat Apr 24, 2010 6:55 am

Slider values only on geometries. That means your walker needs to work with reasonable friction.
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Re: Walker Race

Postby Nxdt » Sat Apr 24, 2010 1:27 pm

Okay heres my entry.
Rating: rated 5
Filesize: 108.21 kB
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Use the arrows to control it.
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Re: Walker Race

Postby StephenAlverez » Sat Apr 24, 2010 7:53 pm

OOOH, I got geometries and motors backwards. I will work on a better solution, again.
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Re: Walker Race

Postby StephenAlverez » Sat Apr 24, 2010 11:08 pm

Here we go, this is fo-shiz.


EDIT: I guess the scene didn't show, so here it is.
Rating: rated 5
Filesize: 91.53 kB
Comments: 0
Ratings: 1
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Last edited by StephenAlverez on Sun Apr 25, 2010 4:03 am, edited 1 time in total.
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Re: Walker Race

Postby Frank » Sat Apr 24, 2010 11:33 pm

I want to make it clear that you can both modify existing entries and have multiple entries. Build/fix/tweak/discover fatal flaw/rebuild is a respectable design method in my book.

Nxdt
Clever with the jointed body that absorbs bounces, but the thing is still kinda bouncy. It broke a leg near the end in two out of three runs, but still made about the same time and never needed rescuing on the official runs, although it fell off the gondola a couple of times when I was practicing.
Times: 110.53, 114.85, 113.46 Rescues: 0
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Re: Walker Race

Postby FruitMonger » Sun Apr 25, 2010 1:24 am

Hey, do we get extra points if the walker has weapons :lol: ? Cause I have one walker that I might enter, and it already has a weapon on it. It just doesn't look as good without it, and it's not as comical without it.
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Re: Walker Race

Postby Frank » Sun Apr 25, 2010 2:00 am

No bonus for weapons, though I may make a course that needs them in the future.
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Re: Walker Race

Postby Frank » Sun Apr 25, 2010 7:35 pm

StephenAlvarez
Ah, now I see it. I noticed it on phunbox, but you hadn't appeared to post it, so I let it be. Man, that thing has some backwards-jumping issues. It happened to cooperate with me pretty well for the first two time runs, but it was really balky on the third run. I think this issue might be tied to the foot design or suspension. I was impressed with its ability to recover broken legs, but unimpressed with its trouble on slopes.
Time: 169.16, 150.24, 241.43 Rescues: 0
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Re: Walker Race

Postby StephenAlverez » Mon Apr 26, 2010 2:47 am

Frank wrote:StephenAlvarez
Ah, now I see it. I noticed it on phunbox, but you hadn't appeared to post it, so I let it be. Man, that thing has some backwards-jumping issues. It happened to cooperate with me pretty well for the first two time runs, but it was really balky on the third run. I think this issue might be tied to the foot design or suspension. I was impressed with its ability to recover broken legs, but unimpressed with its trouble on slopes.
Time: 169.16, 150.24, 241.43 Rescues: 0


The suspension was originally real, but that created to many problems, and it take to much to take it out, so I just replaced one of the foot joints with a fixate. 169.16 was my lowest? I got it down to 150 something.
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Re: Walker Race

Postby Nxdt » Mon Apr 26, 2010 5:02 pm

Your lowest was 150.24.
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Re: Walker Race

Postby Rrobba » Tue Apr 27, 2010 8:32 pm

Walkers aren't my speciality but I might give this a go.
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Re: Walker Race

Postby Frank » Tue Apr 27, 2010 10:15 pm

Hey, if it can get across at all, it's a pretty nice walker. Go for it! I may post a guide to a couple of good walking mechanisms and how to modify their strides and stuff at some point.
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Re: Walker Race

Postby RaRaMalum » Thu Apr 29, 2010 3:13 am

Frank wouldn't it be nice to have a autonomous class like your earlier contest?
I'm not sure I'd enter either way.
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Re: Walker Race

Postby Frank » Thu Apr 29, 2010 6:46 am

Hmm.... I don't want to change the existing rules unless I really need to. Autonomy could be part of some other contest down the line.
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Re: Walker Race

Postby RaRaMalum » Thu Apr 29, 2010 2:23 pm

I made a quick robot that solves the track by itself. It doesn't walk because its a proof of concept(PoC :D).

Just press play
Rating: rated 5
Filesize: 112.19 kB
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Ratings: 1
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Re: Walker Race

Postby Nxdt » Thu Apr 29, 2010 5:15 pm

It often falls of the gondela part unfortuantly. Might want to make it so it move back slightly when it hits the release bar thingy.
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Re: Walker Race

Postby RaRaMalum » Thu Apr 29, 2010 5:40 pm

Strange I teste it 10 times to be sure.
I used algodoo 1.7.1
Last edited by RaRaMalum on Thu Apr 29, 2010 6:58 pm, edited 1 time in total.
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Re: Walker Race

Postby Chronos » Thu Apr 29, 2010 5:54 pm

He's right, Rara. I've had it fall of the gondola twice (though it landed where it needed to the second time). I only tested it twice, though, so... :P
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