Clockmaking Contest
Re: Clockmaking Contest
I forget the name of it, to be honest. But really, it's a kickass clock, and I want one.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Clockmaking Contest
and... there is NO any hands, this violates the rules of the competition
Russian Elite Forces
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cellers - Posts: 145
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Re: Clockmaking Contest
I've already found a description and instructions.
I think I can make this mechanism.
ooh... 6 days to do it...
I think I can make this mechanism.
ooh... 6 days to do it...
Russian Elite Forces
Now, in case of war, I can go to Airborne.
Now, in case of war, I can go to Airborne.
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cellers - Posts: 145
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Re: Clockmaking Contest
cellers wrote:
There's a high chance you would win if you made that one, btw.
how this clock named?
i MUST do it![/quote]
I call dibs. Chronos as referee do you allow such dibs?
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Mystery - Posts: 2802
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Re: Clockmaking Contest
I have already made the first "step" of clock.
Russian Elite Forces
Now, in case of war, I can go to Airborne.
Now, in case of war, I can go to Airborne.
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cellers - Posts: 145
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Re: Clockmaking Contest
Well i'm done drawing blue prints i have the better half of the clock already done. The rest is fairly easy, i'll finish it in the morning.
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Mystery - Posts: 2802
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Re: Clockmaking Contest
Mystery
You specifically doing this?
Small australian monkey ...
I do not want to participate in the contest with a clock with the balls.
Two previous works perfectly competitive.
You specifically doing this?
Small australian monkey ...
I do not want to participate in the contest with a clock with the balls.
Two previous works perfectly competitive.
Russian Elite Forces
Now, in case of war, I can go to Airborne.
Now, in case of war, I can go to Airborne.
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cellers - Posts: 145
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Re: Clockmaking Contest
Might give it a go, but not the most exciting thing to make...
I don't suffer from insanity. I enjoy every minute of it.
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Rrobba - [Best Sig 2010]
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Re: Clockmaking Contest
For the 'three hands' rule, I'll let it slide for a clock like that, as long as it's 100% mechanical.
As for who can make it... well, whoever gets it done first, I suppose.
As for who can make it... well, whoever gets it done first, I suppose.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Clockmaking Contest
Chronos wrote:For the 'three hands' rule, I'll let it slide for a clock like that, as long as it's 100% mechanical.
As for who can make it... well, whoever gets it done first, I suppose.
Yeah i'm out then, mine like 50-80% thyme.
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Mystery - Posts: 2802
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Re: Clockmaking Contest
Mystery wrote:Chronos wrote:For the 'three hands' rule, I'll let it slide for a clock like that, as long as it's 100% mechanical.
As for who can make it... well, whoever gets it done first, I suppose.
Yeah i'm out then, mine like 50-80% thyme.
Congrats Mystery, you took a purely mechanical clock and turned it into a code mess. How the hell did you manage to do that? On second thought, don't tell me.
I am now on break, so I will work all day on Sunday to make my clock. It is based on a paper clock construction kit that I have yet to make, that was designed from a really old kit that no longer exists. It has a really cool story, and is amazingly accurate. I might include plans in the submission if you guys want to make your own in 3d, and if the publisher is cool with it.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: Clockmaking Contest
I will work all day on Sunday to make my clock.
i wish you luck.
Russian Elite Forces
Now, in case of war, I can go to Airborne.
Now, in case of war, I can go to Airborne.
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cellers - Posts: 145
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Re: Clockmaking Contest
cellers wrote:I will work all day on Sunday to make my clock.
i wish you luck.
Thank you!
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: Clockmaking Contest
I guess I'll try and enter. I have a pendulum clock ticking out seconds right now, so hopefully I can get it working OK with minutes and hours.
- Rotten
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Re: Clockmaking Contest
Rotten wrote:I guess I'll try and enter. I have a pendulum clock ticking out seconds right now, so hopefully I can get it working OK with minutes and hours.
Welcome to this forum!
Russian Elite Forces
Now, in case of war, I can go to Airborne.
Now, in case of war, I can go to Airborne.
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cellers - Posts: 145
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Re: Clockmaking Contest
That's the only hard part, timing the seconds right. Once you do that it's no work at all to use gears to get minutes and hours.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: Clockmaking Contest
Actually, you have to change the speed and power of the second hand very slightly because the other gears will slow it down. It actually does take some work to make them all work correctly.
Also:
Contest ends in three days.
Also:
Contest ends in three days.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Clockmaking Contest
Oh joy, three days to make my clock work...
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: Clockmaking Contest
To calibrate my clock, I need to check the period of the pendulum. So far, my efforts to set a var to the current value of sim.time every collision at the end of the period and then print it back on the next collision has failed. Anyone here have any ideas? I'm stuck...
Here's the oncollide of a box at the end of the period that collides exactly once every swing:
and the associated text:
None of this will be in the final clock, but I NEED it to work to calibrate, otherwise my clock is useless.
Here's the oncollide of a box at the end of the period that collides exactly once every swing:
- Code: Select all
(e)=>{
scene.my.count = scene.my.count + 1;
{scene.my.time != 0 ? {scene.my.tick = scene.my.time} : {scene.my.time = sim.time}}
}
and the associated text:
- Code: Select all
{(scene.my.count) + "/" + (scene.my.tick) + "/" + (scene.my.time)}
None of this will be in the final clock, but I NEED it to work to calibrate, otherwise my clock is useless.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: Clockmaking Contest
Have you tried putting braces (the curly brackets) around scene.my.count = scene.my.count + 1;?
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Clockmaking Contest
Well, that part works just fine. The counter increments every collision, which is once every period. The problem is that none of the sim.time dependent stuff works. I can watch the counter increment just fine, but that's all.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: Clockmaking Contest
I'll help you
Don't use scene.my.time something like scene.my.ct would be better
Scene.my.time seems to be a system variable your essentially trying to change something like sim.time
Don't use scene.my.time something like scene.my.ct would be better
Scene.my.time seems to be a system variable your essentially trying to change something like sim.time
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Mystery - Posts: 2802
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Re: Clockmaking Contest
Alright, the contest ended a few hours ago while I was asleep. However, Dakta, if you can get your entry in today, I'll accept it because I'm awesome like that.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Clockmaking Contest
Alrighty, thanks Chronos!
(My code still doesn't work :d'oh:, but I'll make it work! Time to open up the .pnh and see what's what.)
(My code still doesn't work :d'oh:, but I'll make it work! Time to open up the .pnh and see what's what.)
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial.
a Mammoth wrote:be boring and interesting.
I didn't know you could go up 3.1.3! Thanks Mystery person!Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
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Dakta - Posts: 417
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Re: Clockmaking Contest
Dakta wrote:Alrighty, thanks Chronos!
(My code still doesn't work :d'oh:, but I'll make it work! Time to open up the .pnh and see what's what.)
Whats the code?
Maybe i can help...
Russian Elite Forces
Now, in case of war, I can go to Airborne.
Now, in case of war, I can go to Airborne.
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cellers - Posts: 145
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