Clockmaking Contest

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Clockmaking Contest

Postby Chronos » Thu Mar 25, 2010 1:32 pm

CONTEST EXTENDED.
Open until April 15.

Alright, as the title says, the contest is to build a clock. Very simple, but not really.

RULES

Scripting is allowed, but you'll lose points for it.
You have as many parts and hinges as you need, but you only get one motor.
You must encase the mechanism in some sort of body.
You must have three hands on the clock - hour, minute, and second.
Gravity and air friction must be on.
The speed of the simulation must be at 1.00.
Only slider values are allowed.
Mechanical clocks only.

SCORING

What type of clock is it?. Depending on the complexity of the type you chose, you'll get more points. 5 points can be awarded here.

How creative is the mechanism you made? Even if you chose one of the most common ones, how did you do it? Did you use chains instead of meshing the gears? Maybe you used water to turn the gears? 10 points can be awarded here.

How large is it? Does the size match the type of clock? If the clock is too big, or small, you'll earn less points. The exception here is with watches, which need to be small. 10 points can be awarded here.

How much scripting does it use? The more scripting it uses, you'll lose points. It doesn't matter if you're using a small amount just to trigger something, or the whole clock relies on it. 10 points can be lost here.

Is it detailed? Does it look like a clock? Is it wood or metal? What are the hands made of? Does the look of the objects match the density and such? Using textures will only earn you half the points you'll get. 15 points can be awarded here.

How much does it lag on my computer? While my computer is awful, it can still run a lot of scenes without lagging. The way I'll determine this is as follows: I'll take the realtime of the scene after one minute. For the next three minutes, I'll do that again, leaving me with four numbers. I'll average those out, and that's your score for this section. 100 points can be awarded here.

At 100% realtime, does it keep time correctly? As with lag judging, I'll be taking the average of the time it's off. You'll loose 1 point for every second lost at the end of two minutes. A large amount of points can be lost here (up to 200), but you should probably lose no more than 30.

Does it really catch my eye? There's no real criteria for this section, but if I feel it deserves extra points, you'll be awarded them here. 50 points can be awarded here.

In total, you can earn 200 points, but you can lose them just as fast.

OTHER STUFF

The contest ends on April 7th. Winners will be announced April 9th.

Now, scores will not be shown. I'll write them down in Notepad and keep them aside until the 9th.

Remember than any clock mechanism is allowed.

Also try to remember that circles work a lot better than gears.


Limit one entry per person. Offer void where prohibited. Anyone in the immediate family of the contest maker (brother, sister, parents, grandparents, cousins, nephews, nieces, uncles, and aunts) aren't allowed to enter. Contest ends at 00:00 on April 15, 2010. Anyone found violating the rules will immediately be disqualified. Whoa, I sure wrote a lot here, huh? I guess I should stop...
Last edited by Chronos on Thu Apr 08, 2010 11:18 am, edited 4 times in total.
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Re: Clockmaking Contest

Postby RA2lover » Thu Mar 25, 2010 7:14 pm

k, so an empty scene will be able to get at least 100 points? :lol:
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Re: Clockmaking Contest

Postby Chronos » Thu Mar 25, 2010 7:21 pm

Does the empty scene have three clock hands?

Or a clock?
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Re: Clockmaking Contest

Postby Bronie12345 » Fri Mar 26, 2010 12:13 am

i will enter this contest tomorrow (ill come up with something you don't expect
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Re: Clockmaking Contest

Postby davidz40 » Sat Mar 27, 2010 7:11 pm

I have done one arleady that should comply all the rules. So here it is.
Rating: rated 7.6
Filesize: 288.82 kB
Comments: 10
Ratings: 10
download
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Re: Clockmaking Contest

Postby Chronos » Sat Mar 27, 2010 7:47 pm

Alright, scored yours.
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Re: Clockmaking Contest

Postby cellers » Sat Mar 27, 2010 8:52 pm

I will compete too, wait for my entry
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Re: Clockmaking Contest

Postby cellers » Sat Mar 27, 2010 8:57 pm

what about texts? we may use texture with texts without losing points?
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Re: Clockmaking Contest

Postby Dakta » Sat Mar 27, 2010 10:28 pm

Hmm... I've always wanted to make a clock! I'll see what I can whip together in the limited time given.
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Re: Clockmaking Contest

Postby Chronos » Sun Mar 28, 2010 12:38 am

cellers wrote:what about texts? we may use texture with texts without losing points?

Why? That's what boxes are for.

And learn to edit your damn posts.
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Re: Clockmaking Contest

Postby cellers » Sun Mar 28, 2010 1:13 am

Why?


because i want to make good looking clock without standart fonts
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Re: Clockmaking Contest

Postby Chronos » Sun Mar 28, 2010 3:00 am

Well it'll count as a texture. You can always make the fonts with polygons, you know.
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Re: Clockmaking Contest

Postby cellers » Sun Mar 28, 2010 5:06 am

Chronos wrote:Well it'll count as a texture. You can always make the fonts with polygons, you know.

Already :D

Almost done.
It remains to be done nicely.

There is my one :D :D
I implemented several my innovative technologies in this stage to achieve the best effect.


Rating: rated 6.5
Filesize: 114.34 kB
Comments: 4
Ratings: 7
download
-No textures, one working motor.

:D :clap:
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Re: Clockmaking Contest

Postby MEn » Mon Mar 29, 2010 1:48 am

cellers wrote:
Chronos wrote:Well it'll count as a texture. You can always make the fonts with polygons, you know.

Already :D

Almost done.
It remains to be done nicely.

There is my one :D :D
I implemented several my innovative technologies in this stage to achieve the best effect.


Rating: rated 6.5
Filesize: 114.34 kB
Comments: 4
Ratings: 7
download
-No textures, one working motor.

:D :clap:

I like how you can change the color of the watch without interfering the sleek design.
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Re: Clockmaking Contest

Postby Kilinich » Mon Mar 29, 2010 10:41 am

I'm in
Dream of Algodoo as game development engine...
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Re: Clockmaking Contest

Postby Bronie12345 » Mon Mar 29, 2010 3:58 pm

oh, f'***
now kilinich will win...
without a doubt...
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Re: Clockmaking Contest

Postby cellers » Mon Mar 29, 2010 4:00 pm

may i create other one?
I changed my mind displaying latest creation for the competition: D.
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Re: Clockmaking Contest

Postby Chronos » Mon Mar 29, 2010 4:27 pm

I don't see why not, but I'm only grading the final one you enter. If your new one gets less points, that's still your entry, so if you want to, you can.
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Re: Clockmaking Contest

Postby Bronie12345 » Mon Mar 29, 2010 4:55 pm

here's my entry:
Rating: rated 5
Filesize: 151.35 kB
Comments: 0
Ratings: 1
download


don't think anyone expected a digital or binary clock
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Re: Clockmaking Contest

Postby Chronos » Mon Mar 29, 2010 5:53 pm

Disqualified for not having three hands.

Also, it looks awful, lags the shit out of me, and has a crapload of scripting. Even if it didn't break the rules, you wouldn't get more than 50 points.

By the way, the reason I made the 'three hands' rule is because I expected digital clocks.
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Re: Clockmaking Contest

Postby cellers » Mon Mar 29, 2010 6:11 pm

Chronos wrote:I don't see why not, but I'm only grading the final one you enter. If your new one gets less points, that's still your entry, so if you want to, you can.

thanx a lot!


my last one will be my entry?
or thats better? :)
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Re: Clockmaking Contest

Postby Bronie12345 » Mon Mar 29, 2010 7:45 pm

check out the updated version (just re-download)
now it has 3 hands
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Re: Clockmaking Contest

Postby Chronos » Mon Mar 29, 2010 8:19 pm

I'm not even gonna bother rating it, but I will, and I'll list it for everyone to see what not to do.

It lags like hell. I get 5% realtime.
Shitload of scripting.
It's not synced. It goes too fast.
You can't see how many lights there are, which prevents you from being accurate.
Textures are used.
Exploiting a loophole.

It is, however, original, so you'll get points there.

I didn't do the math or anything, but it's probably about 30 points, maybe 25.
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Re: Clockmaking Contest

Postby Bronie12345 » Mon Mar 29, 2010 8:25 pm

chronos, shall i make a vid about it, so you can rate that one (no lag here, runs perfect)
as far as i see, its better synced than the analog clock in this contest
it doesn't run too fast here (you're just watching weird, look at sim.time and the state of the clock)
there's not so much scripting inside it (just simple things, like counter etc)
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Re: Clockmaking Contest

Postby Chronos » Mon Mar 29, 2010 8:35 pm

It still uses scripting. The reason I deduct points for scripting was to make this a mechanical contest. And by all means, make a video. I'm scoring it off Algodoo's timer, which is what I used for all the other ones (just to make sure, I used a real stopwatch, too. Yours lags too much to do that, though).
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