Clockmaking Contest

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Re: Clockmaking Contest

Postby Dakta » Thu Apr 29, 2010 4:10 pm

Cool, thanks Chronos!
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Re: Clockmaking Contest

Postby davidz40 » Wed May 05, 2010 4:38 pm

Topic bump in case You forgot about posting scores :)
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Re: Clockmaking Contest

Postby Mr_Stabby » Wed May 05, 2010 5:35 pm

the scores are a lie
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Re: Clockmaking Contest

Postby Chronos » Wed May 05, 2010 9:30 pm

I'm sorry guys. :cry: I keep forgetting. Just spam me with PMs until I do or something.
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Re: Clockmaking Contest

Postby cellers » Wed May 05, 2010 9:53 pm

draw a cross on your hand
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Re: Clockmaking Contest

Postby Mystery » Thu May 06, 2010 9:40 am

If you've already marked them then posting the scores should be the easy part :think:
Me thinks you haven't even marked them yet.
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Re: Clockmaking Contest

Postby Under Ground » Sun May 09, 2010 9:45 am

You think?
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Re: Clockmaking Contest

Postby Chronos » Mon May 10, 2010 1:34 am

Alright, I finally got it done.

-Mr_Stabby-

Clock Type: A wall clock. 1 point.

Creative Mechanism: Pendulum. I really liked it. 4 points.

Size: It was kinda big. 2 points.

Scripting: I saw none. No points lost.

Detail: It was pretty sweet looking. I do have some complaints, though. I didn't really like the textures you used, and I really dislike the fact that you can't see the bar on the the pendulum connecting it to the clock. Half off for using textures. 3 points.

Lag: I didn't get any. 100 points.

Synchronization: It was two seconds off. 2 points lost.

Bonus: I can't really say what, but there was certain things I liked about it, mostly the pendulum. 12 points.

TOTAL: 122 points.

Note: You should really set it up so all the hands are pointing at 12. It makes it a lot easier to score.


-davidz40-

Clock Type: It looks like a regular wall clock. 1 point.

Creative Mechanism: It seemed rather simple, but I like the way the blue 'gear' worked to move the clock. 3 points.

Size: 8 meters seems a little... large for a wall clock (even larger for a watch, as the scene was named, but it looks more like a wall clock, so I'll base it on that). 2 points.

Scripting: I saw none. No points lost.

Detail: It looks nice, but the gears you can see kind of make it look bad. Also, the outer blue circle was a little off-center. You also used textures, so half off. 5 points.

Lag: I only get a very small amount of lag when I'm examining the gears close up. 100 points.

Synchronization: Rounded and averaged, your clock was perfectly synced. No points lost.

Bonus: I like the way the second hand looks. 10 points.

TOTAL: 121 points.


-cellers-

Clock Type: Hmm... I really don't know. I guess I'll just call it a desk clock? 2 points.

Creative Mechanism: That was a lot of 'gears.' It was kinda cool watching them all spin. 5 points.

Size: ... Holy shit. 386 meters. 0 points.

Scripting: I saw none. No points lost.

Detail: The whole clock was pretty awesome. 8 points.

Lag: I got small spikes of lag every second. It was always at 100%, but on those spikes it went down to about 6%, but only for a fraction of a second. It probably had something to do with the size. 99 points.

Synchronization: Rounded and averaged, your clock was perfectly synced. No points lost.

Bonus: I doubt you knew this, but I love steampunk, so this clock was pretty badass. 25 points.

TOTAL: 139 points.


-Dakta-

Clock Type: A wall clock with a pendulum. 4 points.

Creative Mechanism: Pendulum. It was a really realistic one, too. :clap: 6 points.

Size: It was kinda big. 2 points.

Scripting: I saw none. No points lost.

Detail: It looked nice, but I don't like the fact that you can see all the guts. Half off for textures 2 points.

Lag: I didn't get any. 100 points.

Synchronization: Twelve seconds off on average. 12 points lost.

Bonus: I liked the whole idea of it, but it could've been presented better. 8 points.

TOTAL: 110 points.

Note: You're lucky I'm even accepting this. It breaks the 'three hands' and 'must be encased' rule. You worked hard on it, though, so I'll give you a break. ;)


1st: cellers, with 139 points.
2nd: Mr_Stabby, with 122
3rd: davidz40, with 121

Sorry, Dakta, but ya lost. :P
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Re: Clockmaking Contest

Postby cellers » Mon May 10, 2010 9:30 am

Size: ... Holy shit. 386 meters.

At this moment I almost fell off the chair laughing!
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Re: Clockmaking Contest

Postby davidz40 » Mon May 10, 2010 3:15 pm

Chronos, You missed updated version of my clock with no textures and almost real size. I should have put it on first post :?
I must say that celler's clock proportions are... epic.
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Re: Clockmaking Contest

Postby cellers » Mon May 10, 2010 8:42 pm

davidz40 wrote:Chronos, You missed updated version...


...and i have posted two clocks: steampunk desk clock and and a pocket watch with a sleek design
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Re: Clockmaking Contest

Postby Chronos » Mon May 10, 2010 11:16 pm

Like I said, I was only counting the clock with a higher score, which is why you both only have one entry judged.
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Re: Clockmaking Contest

Postby Dakta » Tue May 11, 2010 3:41 am

So... if it was a one entry contest I would have won? Nice... :P

And yeah, I know about all my clock's flaws. I have been thinking about how I could fix them, and have come to realize that my clock needs a lot of work before it's ready for the world.

And on that note, I dive back into clock construction! Remind me to release a final version, with hopefully no lag.
.. ,__,_____
. / __.==--" - - - - - - - - ""
./#(-'
.`-' From http://www.ascii-art.de/. Modded by me to work in Arial. Image
a Mammoth wrote:be boring and interesting.

Mystery wrote:If you were jailbreaker you shouldn't have when't up the 3.1.3
I didn't know you could go up 3.1.3! Thanks Mystery person!
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Re: Clockmaking Contest

Postby davidz40 » Tue May 11, 2010 4:04 pm

Why the textureless clock got less score since it's the same but no textures and more realistic size?
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Re: Clockmaking Contest

Postby Chronos » Wed May 12, 2010 12:30 am

I think the size change caused problems for me. It kept getting desynchronized, causing it to lose a lot of points in that category.
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