Recoil contest

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Recoil contest

Postby Ivanlul » Sun Feb 07, 2010 7:01 am

The goal of this contest is to make the gun as accurate as possible with a recoil mechanism.

Rules:
Mechanism's weight must be less than or equal to 50 kg.
You can only build inside the green box (that means you can only attach things to the boxes that are inside of it.)
No fixating/hinging/gluing/springing to the background or the green box.
Extreme variables are allowed (inf friction, 0 friction, 0 restitution, etc.).
No modifying of the scene/gun/scoreboard
Any loopholes that I could not think of are not allowed.
Scripting is allowed.
Every bullet must hit the scoreboard.
Gun cannot be moved from the original position before the simulation starts.
No attraction

Award:
I will build any airplane you want on algodoo.

Scene:
Rating: rated 5
Filesize: 18.4 kB
Comments: 0
Ratings: 1
download


When you load the scene click the scoreboard, go on the script menu and click on the text box and press enter. For some reason the text box won't update if you don't do this.
http://img13.imageshack.us/img13/1944/textbox.png

Scoring:
The lowest score will win. I run the scene 5 times and I'll take the lowest score, I will subtract 2.76e-006 from that score and I will post it on the score list.

Score list:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Last edited by Ivanlul on Tue Feb 09, 2010 4:50 am, edited 11 times in total.
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Re: Recoil contest

Postby kilebantick » Sun Feb 07, 2010 8:21 am

I got 9.2 I've given up though.
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Re: Recoil contest

Postby Ivanlul » Sun Feb 07, 2010 9:34 am

.88 :p
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Re: Recoil contest

Postby KarateBrot » Sun Feb 07, 2010 6:03 pm

Does "No fixating/hinging/gluing to the background" means that we also aren't allowed to glue things we built?

Edit:
Does "No fixating/hinging/gluing to the background" means that we also aren't allowed to glue things we built to the background?
Last edited by KarateBrot on Sun Feb 07, 2010 10:39 pm, edited 1 time in total.
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Re: Recoil contest

Postby Ivanlul » Sun Feb 07, 2010 9:06 pm

That is allowed.
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Re: Recoil contest

Postby KarateBrot » Sun Feb 07, 2010 10:34 pm

Okay cool so then i got 0.015 :D
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Re: Recoil contest

Postby Ivanlul » Mon Feb 08, 2010 12:45 am

upload it
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Re: Recoil contest

Postby KarateBrot » Mon Feb 08, 2010 2:09 am

I don't know how I built it anymore. I just experimented today and didn't save it but I just made something new. It's not that good but my best score was 0.056.

[scene]37505[/scene]

omg I feel like a cheater but I think it's according to the rules without loopholes.
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Re: Recoil contest

Postby Ivanlul » Mon Feb 08, 2010 2:53 am

That counts as being attached to the background.
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Re: Recoil contest

Postby KarateBrot » Mon Feb 08, 2010 2:42 pm

and that's what i was wondering about. the grey bars are attached to the green area. the gun on the rail is movable. It's not fixated, hinged or glued.
but i just uploaded it so that you can see it. maybe i'll think of a real mechanism and post it. otherwise there's no fun :thumbup:
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Re: Recoil contest

Postby imaweasal » Mon Feb 08, 2010 6:15 pm

ill make an attempt to enter, looks interesting
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Re: Recoil contest

Postby a Mammoth » Sun Feb 28, 2010 12:57 am

This contest is pretty stupid, if you want to absorb recoil, you've got to have movement. The more movement you have, the longer of an impulse there is to redirect/move/absorb energy. In order to have an accurate gun, you have to have it not move during firing. So any thing that wins this contest should be useless as a recoil absorber, and anything that is good at reducing recoil will be useless at this contest.
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Re: Recoil contest

Postby izacque » Tue Mar 02, 2010 1:02 am

I'm a little confused. it the point of this contest to make a mechanism that absorbs the effect of a recoil of a gun without using any parts attached to the background?
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Re: Recoil contest

Postby Chronos » Fri Mar 05, 2010 3:20 pm

That would be possible if you made a brick move forward with the same amount of force as the recoil... :? I think.
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Re: Recoil contest

Postby KarateBrot » Fri Mar 05, 2010 3:36 pm

Chronos wrote:That would be possible if you made a brick move forward with the same amount of force as the recoil... :? I think.

No it wouldn't because to annihilate recoil the gun needs the impulse of the bullet. But the bullet has to move towards the target. A not moving bullet would be very senseless^^
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Re: Recoil contest

Postby Ivanlul » Sat Mar 13, 2010 6:31 am

The point of the contest is to make the gun as accurate as possible.
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Re: Recoil contest

Postby a Mammoth » Mon Mar 15, 2010 3:03 am

Ivanlul wrote:The point of the contest is to make the gun as accurate as possible.

Bit of a misnomer for the contest.

Wasn't thinking active recoil system when I posted that previous rant.
Rating: rated 5
Filesize: 5.25 kB
Comments: 0
Ratings: 1
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There is one way to do a passive recoil that moves, but still aims at the same place.
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