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Torpedo Contest

PostPosted: Sun Jan 24, 2010 10:43 pm
by The mask
Explanation:
This contest is to make a torpedo that collides with the orange tower and destroys it.

There will be three categories:
~ Scripted Torpedo
~ Non-scripted Torpedo
~ Laggy computers

The contest will finish on 28th February.

You have a non-working submarine on the coast. You can save it as a phunlet and crate your torpedo in a different scene because the water is very laggy.


Submarine controls:
Down: move down
Up + left: move up
Left: move left and stabilize the submarine


General rules:
No extrem values (just the allowed by sliders).
Torpedo must collide with water.
You can't modify the submarine.
The torpedo launcher must be attached to the submarine by a hinge or fixjoint.
*EDIT*The launcher must fit in the submarine.

Laggy Computers rules
The torpedo body must have 2.000 friction
It must collide with groups A and F
Min weight 75 Kg
You can't change the torpedo's attraction
You are allowed to use scripting

Judging:
Power(40/100)How powerful is the torpedo
Creativity(20/100)What kind of system or mechanism is used. Scripting is in this part if used.
Numer of shots(30/100)The entry with maximum nuber of shots will set the puntuation.
Cosmetics(10/100)The visual part.

Scenes:
Rating: rated 5
Filesize: 284.49 kB
Comments: 0
Ratings: 1
download

Rating: rated 5
Filesize: 41.38 kB
Comments: 1
Ratings: 1
download


*Editet to add the third categorie*
*It's my first contest so if you see something that I should change just say it to me.*

Re: Torpedo Contest

PostPosted: Sat Jan 30, 2010 10:08 am
by davidz40
I wanted to enter, but that amout of water is super laggy on my pc :cry:
How about using opaque blue box as water, making a bottom plane with some unused collision group and then:
-torpedoes need to repel that plane to simulate floating in water
-they need to have air friction mult of some thousands

Re: Torpedo Contest

PostPosted: Sat Jan 30, 2010 3:50 pm
by The mask
davidz40 wrote:I wanted to enter, but that amout of water is super laggy on my pc :cry:
How about using opaque blue box as water, making a bottom plane with some unused collision group and then:
-torpedoes need to repel that plane to simulate floating in water
-they need to have air friction mult of some thousands


Ok so I changed it and you can now post your entry.

Good luck! :thumbup:

Re: Torpedo Contest

PostPosted: Sat Jan 30, 2010 7:24 pm
by TimTheOne
It is now behaving very weird actually ... can't really explain

Re: Torpedo Contest

PostPosted: Sat Jan 30, 2010 8:45 pm
by The mask
TimTheOne wrote:It is now behaving very weird actually ... can't really explain


What's behaving weird?

Re: Torpedo Contest

PostPosted: Sat Jan 30, 2010 9:19 pm
by TimTheOne
The one without the water is.

by the way , we gotta make a torpedo which colides with A and F , however the submarine also is A.
so how are you suposed to get the torpedo on/in the submarine?

Re: Torpedo Contest

PostPosted: Sat Jan 30, 2010 10:12 pm
by The mask
TimTheOne wrote:The one without the water is.

by the way , we gotta make a torpedo which colides with A and F , however the submarine also is A.
so how are you suposed to get the torpedo on/in the submarine?


What do you mean with behaving weird? What does it do?

About collision groups you can just select both objects and tick on "No selfcollision" in collision menu.

Re: Torpedo Contest

PostPosted: Wed Feb 11, 2015 6:50 pm
by pnvv
Well. One helluva bump i'll say!