Spawn engine contest 2015
Posted: Sat Oct 10, 2015 3:33 pm
Hi everyone!
Let's start another contest!
Spawn engine contest
General rules:
1) Must fit within 1m x 0.5m box (spawning particles included, no leak or stick out)
2) Mass of engine must be less than 100kg (spawning particles included as it’s part of engine)
3) All parts must have at least one collision group (non-zero collideSet)
4) Fixed ratio transmission allowed (to optimize output power)
5) Must be stable as rock – no reaction force to fly or bend
6) Clockwise rotation
Physics tech rules:
1) Simulation frequency 120Hz (double of standard 60Hz)
2) No external source of energy of any kind except collision force of spawned geoms
3) No unrealistic physical values like negative damping etc.
4) No size/mass change in script
5) Max inertiaMultiplier is 2
6) No world constant change (like Sim.limitAngVel etc.)
7) Hinges legacyMode=1
8) Any script allowed
Winning condition:
1) Should pass stability test – stay on special table until stall
2) Put your engine on test vehicle and pull special load further than any other could do (load weight increasing with sim.time)
Prize:
Algodoo cup with your engine image (so better make it looks good)
Final date: Nov 8, 2015
Post your engine as reply to that scene!
And this is test table for checking engine stability...
It will stop if something touch the glass or fall.
Let's start another contest!
Spawn engine contest
General rules:
1) Must fit within 1m x 0.5m box (spawning particles included, no leak or stick out)
2) Mass of engine must be less than 100kg (spawning particles included as it’s part of engine)
3) All parts must have at least one collision group (non-zero collideSet)
4) Fixed ratio transmission allowed (to optimize output power)
5) Must be stable as rock – no reaction force to fly or bend
6) Clockwise rotation
Physics tech rules:
1) Simulation frequency 120Hz (double of standard 60Hz)
2) No external source of energy of any kind except collision force of spawned geoms
3) No unrealistic physical values like negative damping etc.
4) No size/mass change in script
5) Max inertiaMultiplier is 2
6) No world constant change (like Sim.limitAngVel etc.)
7) Hinges legacyMode=1
8) Any script allowed
Winning condition:
1) Should pass stability test – stay on special table until stall
2) Put your engine on test vehicle and pull special load further than any other could do (load weight increasing with sim.time)
Prize:
Algodoo cup with your engine image (so better make it looks good)
Final date: Nov 8, 2015
Post your engine as reply to that scene!
And this is test table for checking engine stability...
It will stop if something touch the glass or fall.