Algodoo BattleBot competition
37 posts • Page 1 of 2 • 1, 2
Algodoo BattleBot competition
some of you might remember the battlebot contest from the phunland forums.
this one is based on that, except for that it is for algodoo only, and it has some extra limitations.
during the contest, extra rules can be added, and rules can be changed
how this contest works:
the contest will be played in rounds.
every round has a max entrants of 8 users/players/robots...
when the round is full, it will start (unless nobody enters anymore)
it's a knock-out race, but every fight will be played 5 times on my comp to decide wich one is the winner in a fair way...
how to win:
your robot is in the arena, when it starts, your robot will make an action...
whn the other robot is immobilized or neutralized, you win (so the other one can't fight back or push your robot)
note:
the sim will run on 2khz on my comp for the best collisions, and so the best fight...
make sure your robot is compitable with this frequency.
rules:
your battlebot must fit inside a box of 3x5 meter.
scene.my variables should include your initials (so for me: scene.my.RB<varname>)
lasers are only allowed in cutters, spawning and Controllers (the thing that thinks in your robot)
max friction = 10.000 (inside the robot = no limit)
max density: inside the robot=200 , on body or weapons=50
max mass: inside the robot=20 , on body or weapons=40
max restitution: inside the robot=10, on body or weapons=1
no editing to the scene
min friction = 0
min density: inside the robot=0.05 , on body or weapons=0.1
min restitution = 0
no attraction allowed
inside the robot killers allowed, not in weapons (or anything that can touch the other robot)
inside the robot immortal allowerd, not in anything that touches the other robot.
no script weapons (like a bullet that changes the target object's scripting)
all body parts and weapons must have collideset 4 (C) in it (everything that could collide with the other bot)
k-wings or things based on that are allowed.
you may have 1 object that always turns the robot facing to the opponent
no fixates allowed
max break limit of hinges: inside weapons=100 , on body=25 , inside your robot=60
cutting lasers are allowed with these limitations:
scritping rules:
spawning allowed (as long as the spawned object's mass doesnt exceed 10% of the original robot's mass.
physical changing of an object only allowed INSIDE the robot.
tips:
use some scripted timers or pulsing stuff for the cutters
use k-probe's for controlling your robot
use laser as sensors
you are allowed to loophole the rules (for now)
example:
this one is based on that, except for that it is for algodoo only, and it has some extra limitations.
during the contest, extra rules can be added, and rules can be changed
how this contest works:
the contest will be played in rounds.
every round has a max entrants of 8 users/players/robots...
when the round is full, it will start (unless nobody enters anymore)
it's a knock-out race, but every fight will be played 5 times on my comp to decide wich one is the winner in a fair way...
how to win:
your robot is in the arena, when it starts, your robot will make an action...
whn the other robot is immobilized or neutralized, you win (so the other one can't fight back or push your robot)
note:
the sim will run on 2khz on my comp for the best collisions, and so the best fight...
make sure your robot is compitable with this frequency.
rules:
your battlebot must fit inside a box of 3x5 meter.
scene.my variables should include your initials (so for me: scene.my.RB<varname>)
lasers are only allowed in cutters, spawning and Controllers (the thing that thinks in your robot)
max friction = 10.000 (inside the robot = no limit)
max density: inside the robot=200 , on body or weapons=50
max mass: inside the robot=20 , on body or weapons=40
max restitution: inside the robot=10, on body or weapons=1
no editing to the scene
min friction = 0
min density: inside the robot=0.05 , on body or weapons=0.1
min restitution = 0
no attraction allowed
inside the robot killers allowed, not in weapons (or anything that can touch the other robot)
inside the robot immortal allowerd, not in anything that touches the other robot.
no script weapons (like a bullet that changes the target object's scripting)
all body parts and weapons must have collideset 4 (C) in it (everything that could collide with the other bot)
k-wings or things based on that are allowed.
you may have 1 object that always turns the robot facing to the opponent
no fixates allowed
max break limit of hinges: inside weapons=100 , on body=25 , inside your robot=60
cutting lasers are allowed with these limitations:
- the laser may not cut more than once in a second (use a timer for that)
- the laser may not have a longer fadeDist than 1 meter
scritping rules:
spawning allowed (as long as the spawned object's mass doesnt exceed 10% of the original robot's mass.
physical changing of an object only allowed INSIDE the robot.
tips:
use some scripted timers or pulsing stuff for the cutters
use k-probe's for controlling your robot
use laser as sensors
you are allowed to loophole the rules (for now)
example:
Last edited by Bronie12345 on Wed Mar 17, 2010 8:20 pm, edited 13 times in total.
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Bronie12345 - Posts: 451
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Re: Algodoo BattleBot competition
This seems pretty interesting, i'll see what i can come up with.
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Nxdt - Posts: 1019
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Re: Algodoo BattleBot competition
are we allowed to use cutter lasers(they weren't specified in rules, and someone could use it to destroy the opponent's IC)?
is using immortals as a boolean variable allowed?
what about motor-powered beacons?
hinge removal by scene.my variables counts as physical object changing?
is using immortals as a boolean variable allowed?
what about motor-powered beacons?
hinge removal by scene.my variables counts as physical object changing?
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
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- Location: Brazil
Re: Algodoo BattleBot competition
Q. are we allowed to use cutter lasers(they weren't specified in rules, and someone could use it to destroy the opponent's IC)?
A. yes, you can use cutting lasers, but they may not cut mroe than1 time in a second, and the distance may not be more than 1 meter.
Q. is using immortals as a boolean variable allowed?
A. no, because then there will be an immortal object in the robot.
Q. what about motor-powered beacons?
A. as long as they are controlled by the IC (it can activate something, but may not be changed)
Q. hinge removal by scene.my variables counts as physical object changing?
A. yes, a hinge is in real life a physical object, so when you delete that object, it is physical changing
A. yes, you can use cutting lasers, but they may not cut mroe than1 time in a second, and the distance may not be more than 1 meter.
Q. is using immortals as a boolean variable allowed?
A. no, because then there will be an immortal object in the robot.
Q. what about motor-powered beacons?
A. as long as they are controlled by the IC (it can activate something, but may not be changed)
Q. hinge removal by scene.my variables counts as physical object changing?
A. yes, a hinge is in real life a physical object, so when you delete that object, it is physical changing
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Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
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Bronie12345 - Posts: 451
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Re: Algodoo BattleBot competition
When will the contest end, or has it already ended
I am Alpha and Omega, the beggining and the end.
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StephenAlverez - Posts: 164
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- Location: Vermont
Re: Algodoo BattleBot competition
it is not ended yet...
it will be going in rounds. (so the contest can only die, not stop)
every round has a max of 8 entrants...
it will be going in rounds. (so the contest can only die, not stop)
every round has a max of 8 entrants...
When you make a comment at a scene, at least be brave enough to subscribe to that scene...
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
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Bronie12345 - Posts: 451
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Re: Algodoo BattleBot competition
So let me get this straight, robots have to be automatic using your IC as the brain and your strange thruster as propulsion?
Can we edit the IC I'll like to have mine in the robot.
Can we edit the IC I'll like to have mine in the robot.
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Mystery - Posts: 2802
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Re: Algodoo BattleBot competition
you can use multiple of them...
I wrote:no editing to the IC or the thruster (i will replace them with mine, and then check if it still works)
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Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
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Bronie12345 - Posts: 451
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- Location: The Netherlands
Re: Algodoo BattleBot competition
are we allowed to shrink the IC(re-scaling it, or even cutting the parts you need)
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
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- Location: Brazil
Re: Algodoo BattleBot competition
you may shrink it (but it will function a bit less-well), but you may not cut it...
i may provide custom ICs that will be asked...
so, what do you specifically need in a custom IC? (like, what gates, and how many of them)
i may provide custom ICs that will be asked...
so, what do you specifically need in a custom IC? (like, what gates, and how many of them)
When you make a comment at a scene, at least be brave enough to subscribe to that scene...
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
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90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
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Bronie12345 - Posts: 451
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- Location: The Netherlands
Re: Algodoo BattleBot competition
I like this idea but i'm still a little confused about game itself mainly two rules that negate each other.
No scripting, that fine makes it fair for every one regardless of their scripting skill.
The IC that uses Thyme, thyme that would require scripting skill to use
So i'm feeling that this is aimed at phundamentalist but can only be used effectively by thymists?
scripting only allowed for simple stuff like activating the laser or making refractiveIndex to 0 (if you're not sure if your scripts are allowed, upload them as an ALPHA entry)
No scripting, that fine makes it fair for every one regardless of their scripting skill.
the robot must be controlled by the provided IC
The IC that uses Thyme, thyme that would require scripting skill to use
So i'm feeling that this is aimed at phundamentalist but can only be used effectively by thymists?
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Mystery - Posts: 2802
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- Location: Southern Australia
Re: Algodoo BattleBot competition
this also can be used be effective thinkers (think in logics or binary, and you'll fully understand)
but ill edit the rules a bit so it also will be more fair for phundamentalists
but ill edit the rules a bit so it also will be more fair for phundamentalists
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90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
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Bronie12345 - Posts: 451
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- Location: The Netherlands
Re: Algodoo BattleBot competition
this contest sounds like the swedish robot championship
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Jaxc - Posts: 78
- Joined: Mon Aug 31, 2009 11:21 pm
Re: Algodoo BattleBot competition
swedish robot championship?
don't know anything about that XD
but i'd like to see some entries, so other ppl will also join (im still improving my example, so it will act faster and more precise)...
if you use it right, you can make it calculate everything, but that is a hell of a job...
don't know anything about that XD
but i'd like to see some entries, so other ppl will also join (im still improving my example, so it will act faster and more precise)...
if you use it right, you can make it calculate everything, but that is a hell of a job...
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92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
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Bronie12345 - Posts: 451
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- Location: The Netherlands
Re: Algodoo BattleBot competition
Make an example entry, a fully functional entry but exampley.
I'm really interested to this where this goes.
I'm really interested to this where this goes.
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Mystery - Posts: 2802
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Re: Algodoo BattleBot competition
or alteast i think so, movie from this years SM in the sumo class:
http://www.youtube.com/watch?v=KqOkzhZxzkg
rules are simple, knock your compedetors out
http://www.youtube.com/watch?v=KqOkzhZxzkg
rules are simple, knock your compedetors out
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Jaxc - Posts: 78
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Re: Algodoo BattleBot competition
i think a robot contest with nearly full scripting restriction is not very clever. but if someone can build a mechanical robot that's interacting with it's environment he has got my full respect
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KarateBrot - Posts: 825
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Re: Algodoo BattleBot competition
reason why i don't want scripting:
when you use a scripted robot, it is easy to hide a not-allowed script somewhere between the wall of thyme...
so it's easier to break the rules without getting caught...
so incase of scripting, i gave you my IC to use...
read the first post for updates
when you use a scripted robot, it is easy to hide a not-allowed script somewhere between the wall of thyme...
so it's easier to break the rules without getting caught...
so incase of scripting, i gave you my IC to use...
read the first post for updates
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92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
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Bronie12345 - Posts: 451
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Re: Algodoo BattleBot competition
The cool thing about thyme is there is no way to hide script no matter what the script will be in there. A probleam impossible to overcome.
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Mystery - Posts: 2802
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Re: Algodoo BattleBot competition
still, i won't change the rules so you can use thyme...
that's why i gave you the IC...
the new parts will be a button and a couple other ICs (with diffrent functions etc)
that's why i gave you the IC...
the new parts will be a button and a couple other ICs (with diffrent functions etc)
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Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
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Bronie12345 - Posts: 451
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Re: Algodoo BattleBot competition
Mystery wrote:I like this idea but i'm still a little confused about game itself mainly two rules that negate each other.
scripting only allowed for simple stuff like activating the laser or making refractiveIndex to 0 (if you're not sure if your scripts are allowed, upload them as an ALPHA entry)
No scripting, that fine makes it fair for every one regardless of their scripting skill.the robot must be controlled by the provided IC
The IC that uses Thyme, thyme that would require scripting skill to use
So i'm feeling that this is aimed at phundamentalist but can only be used effectively by thymists?
You'r right, but it isn't aimed for phundametalists or thymers, its aimed for the people in the middle, I am a decent phundametalist, and also know some thyme.
Mystery wrote:So let me get this straight, robots have to be automatic using your IC as the brain and your strange thruster as propulsion?
Can we edit the IC I'll like to have mine in the robot.
I agree with you there though, I can't even get the thruster to work with the IC, and is the robot supposed to be automatic?
I am Alpha and Omega, the beggining and the end.
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StephenAlverez - Posts: 164
- Joined: Wed Sep 30, 2009 2:46 am
- Location: Vermont
Re: Algodoo BattleBot competition
i know why you all can't get it to work...
i found i problem in the IC...
will upload a fixed version in just a moment
EDIT:
no, it doesnt have to be automatic, but it is suggested, because when 2 robots have the same controls, it is hard to control them both at the same time...
i i also can't controll 2 robots at the same time by myself...
i found i problem in the IC...
will upload a fixed version in just a moment
EDIT:
no, it doesnt have to be automatic, but it is suggested, because when 2 robots have the same controls, it is hard to control them both at the same time...
i i also can't controll 2 robots at the same time by myself...
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92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
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Bronie12345 - Posts: 451
- Joined: Mon Aug 31, 2009 8:52 pm
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Re: Algodoo BattleBot competition
ok, but to track the other robot we'll need math and trigonometry calculating units...
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
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Re: Algodoo BattleBot competition
you don't need to track it...
real robots track eachother by visual, su i exect you guys to come with something that looks a bit like that
real robots track eachother by visual, su i exect you guys to come with something that looks a bit like that
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92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
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Bronie12345 - Posts: 451
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Re: Algodoo BattleBot competition
ok
so, you would still be able to use the motors to track your robot, orient it,then move forward closer to it...
if you want a good example of AI for that kind of robot, look no further than Roboforge. the program already does the math for you, but you canstill use math in the complex decision area.
so, you would still be able to use the motors to track your robot, orient it,then move forward closer to it...
if you want a good example of AI for that kind of robot, look no further than Roboforge. the program already does the math for you, but you canstill use math in the complex decision area.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
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