Real Time Destruction
11 posts • Page 1 of 1
Real Time Destruction
Who can make the best destroyable model?
Goal: Build the best destroyable structure.
Rules:
1. Can only have 2 CollideSets (A and B)
2. No Invisible or Partly Invisible objects (Unless you are using that for windows)
3. Must be 100% made by you (Can not have anything in the scene made by another user)
4. Your structure must be something that you have not yet uploaded
5. Winner will be chosen by the "best structure" and "least lag"
Contest Expires on Christmas Day. On or After Christmas, I will choose the winner.
Goal: Build the best destroyable structure.
Rules:
1. Can only have 2 CollideSets (A and B)
2. No Invisible or Partly Invisible objects (Unless you are using that for windows)
3. Must be 100% made by you (Can not have anything in the scene made by another user)
4. Your structure must be something that you have not yet uploaded
5. Winner will be chosen by the "best structure" and "least lag"
Contest Expires on Christmas Day. On or After Christmas, I will choose the winner.
Last edited by crytek on Tue Dec 21, 2010 10:56 pm, edited 2 times in total.
- crytek
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Re: Real Time Destruction
the 100% realtime rule might be abit unfair.
The realtime can be affected by programs running in the background as well as the spec's of your pc.
Take the clock competition that was done a few months ago, bronies entry ran 100% realtime on his, but only hit 10% realtime on my old computer.
The realtime can be affected by programs running in the background as well as the spec's of your pc.
Take the clock competition that was done a few months ago, bronies entry ran 100% realtime on his, but only hit 10% realtime on my old computer.
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- electronicboy
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Re: Real Time Destruction
electronicboy wrote:the 100% realtime rule might be abit unfair.
The realtime can be affected by programs running in the background as well as the spec's of your pc.
Take the clock competition that was done a few months ago, bronies entry ran 100% realtime on his, but only hit 10% realtime on my old computer.
correct. support + 1
make sure to check out my work.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Real Time Destruction
electronicboy wrote:the 100% realtime rule might be abit unfair.
The realtime can be affected by programs running in the background as well as the spec's of your pc.
Take the clock competition that was done a few months ago, bronies entry ran 100% realtime on his, but only hit 10% realtime on my old computer.
I modified the real time rule a bit.
- crytek
- Posts: 355
- Joined: Mon Aug 31, 2009 9:55 pm
Re: Real Time Destruction
Crap... No one ever entered in...
- crytek
- Posts: 355
- Joined: Mon Aug 31, 2009 9:55 pm
Re: Real Time Destruction
I did use all the collisions (except "F") on the grey boxes but you can change that into just collideSet = 1 (A)
Sorry I'm a litte late
make sure to check out my work.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
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Re: Real Time Destruction
Rideg wrote:
I did use all the collisions (except "F") on the grey boxes but you can change that into just collideSet = 1 (A)
Sorry I'm a litte late
Sorry. Your too late. But thats a nice structure!
- crytek
- Posts: 355
- Joined: Mon Aug 31, 2009 9:55 pm
Re: Real Time Destruction
crytek wrote:Rideg wrote:
I did use all the collisions (except "F") on the grey boxes but you can change that into just collideSet = 1 (A)
Sorry I'm a litte late
Sorry. Your too late. But thats a nice structure!
Thank you. Should've made it earlier.
make sure to check out my work.
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Real Time Destruction
I know I am a bit late, but other things got in the way yesterday.
The car on the far left is my first attempt at this style of destructible car.
This style is basically the frame is a truss with lots of hinges.
The car in the middle is my second attempt, and also the frame on-
The car on the right (in the thumbnail) is my third attempt- the second car with a bunch of boxes hinged to it.
The frame collides on B, the wheels and body on A.
P.S. Weird. This is scene number 50005.
The car on the far left is my first attempt at this style of destructible car.
This style is basically the frame is a truss with lots of hinges.
The car in the middle is my second attempt, and also the frame on-
The car on the right (in the thumbnail) is my third attempt- the second car with a bunch of boxes hinged to it.
The frame collides on B, the wheels and body on A.
P.S. Weird. This is scene number 50005.
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Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
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Re: Real Time Destruction
crytek wrote:Rideg wrote:I did use all the collisions (except "F") on the grey boxes but you can change that into just collideSet = 1 (A)
Sorry I'm a litte late
Sorry. Your too late. But thats a nice structure!
You can be late for a contest that didn't even start?
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
- Posts: 2043
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Re: Real Time Destruction
Someone Else wrote:I know I am a bit late, but other things got in the way yesterday.
The car on the far left is my first attempt at this style of destructible car.
This style is basically the frame is a truss with lots of hinges.
The car in the middle is my second attempt, and also the frame on-
The car on the right (in the thumbnail) is my third attempt- the second car with a bunch of boxes hinged to it.
The frame collides on B, the wheels and body on A.
P.S. Weird. This is scene number 50005.
Its good, but didn't you read the due date? This contest is over! I'll just make another one. Please post this scene in my newest contest.
- crytek
- Posts: 355
- Joined: Mon Aug 31, 2009 9:55 pm
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