Spawining Water, 4 n00bz!

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Re: Spawining Water, 4 n00bz!

Postby audias » Sun Aug 14, 2011 12:09 pm

i want to ask somethin.

how about spawning an object that i already made...

for example i already made an car. then the car will spawn with laser on hit....
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Re: Spawining Water, 4 n00bz!

Postby Ivan » Sun Aug 14, 2011 12:42 pm

1. Select the object
2. Press ctrl+c to copy it.
3. Paste it on onCollide=/onLaserHit=/onHitByLaser= (e)=>{here} by pressing ctrl+v.
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Re: Spawining Water, 4 n00bz!

Postby TC42 » Sun Aug 14, 2011 9:26 pm

However, that will spawn it in one set position. If you want to make a mobile spawner, then you have to set one location (ex., the position of one of the wheels) to a variable, and then set the positions of everything else to that variables +- the proper amount.
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Re: Spawining Water, 4 n00bz!

Postby DarkPower » Wed Sep 05, 2012 9:22 am

Dezzeron wrote:Welcome to spawning water, 4 n00bz.


Dont call us noob :problem:
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Re: Spawining Water, 4 n00bz!

Postby Under Ground » Wed Sep 05, 2012 4:35 pm

DarkPower wrote:
Dezzeron wrote:Welcome to spawning water, 4 n00bz.


Dont call us noob :problem:

Shut up, noob.
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Re: Spawining Water, 4 n00bz!

Postby icrls984 » Wed Jun 19, 2013 6:14 am

I tried it with one e.pos now my algodoo died. =( is there a slower way of spawning water?
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Re: Spawining Water, 4 n00bz!

Postby Someone Else » Tue Jul 16, 2013 1:25 am

icrls984 wrote:I tried it with one e.pos now my algodoo died. =( is there a slower way of spawning water?

Another bump?

But, since you asked, I'll answer. Try making your scripted polygon or laser not collide with water (in the Collisions menu). Thus, it won't immediately collide with the water it just spawned, spawn much more of it, and eventually crash your computer.
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