Spawining Water, 4 n00bz!
32 posts • Page 2 of 2 • 1, 2
Re: Spawining Water, 4 n00bz!
i want to ask somethin.
how about spawning an object that i already made...
for example i already made an car. then the car will spawn with laser on hit....
how about spawning an object that i already made...
for example i already made an car. then the car will spawn with laser on hit....
- audias
- Posts: 1
- Joined: Sun Aug 14, 2011 12:06 pm
Re: Spawining Water, 4 n00bz!
1. Select the object
2. Press ctrl+c to copy it.
3. Paste it on onCollide=/onLaserHit=/onHitByLaser= (e)=>{here} by pressing ctrl+v.
2. Press ctrl+c to copy it.
3. Paste it on onCollide=/onLaserHit=/onHitByLaser= (e)=>{here} by pressing ctrl+v.
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Ivan - Posts: 202
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Re: Spawining Water, 4 n00bz!
However, that will spawn it in one set position. If you want to make a mobile spawner, then you have to set one location (ex., the position of one of the wheels) to a variable, and then set the positions of everything else to that variables +- the proper amount.
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TC42 - Posts: 984
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Re: Spawining Water, 4 n00bz!
Dezzeron wrote:Welcome to spawning water, 4 n00bz.
Dont call us noob
- DarkPower
- Posts: 2
- Joined: Wed Sep 05, 2012 9:04 am
Re: Spawining Water, 4 n00bz!
DarkPower wrote:Dezzeron wrote:Welcome to spawning water, 4 n00bz.
Dont call us noob
Shut up, noob.
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Under Ground - Posts: 819
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Re: Spawining Water, 4 n00bz!
I tried it with one e.pos now my algodoo died. =( is there a slower way of spawning water?
.
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icrls984 - Posts: 80
- Joined: Thu Jun 13, 2013 6:33 am
Re: Spawining Water, 4 n00bz!
icrls984 wrote:I tried it with one e.pos now my algodoo died. =( is there a slower way of spawning water?
Another bump?
But, since you asked, I'll answer. Try making your scripted polygon or laser not collide with water (in the Collisions menu). Thus, it won't immediately collide with the water it just spawned, spawn much more of it, and eventually crash your computer.
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Someone Else - Posts: 1147
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