Page 1 of 1

super chain

PostPosted: Sat Sep 19, 2009 6:15 am
by algadoodle123
i made this chain and it withstood over 100,000 kg/m2 :crazy: :o

1. make a four-toothed gear

2.add an extra hinge on one side

3.select "use as chain"

Image

Re: super chain

PostPosted: Sat Sep 19, 2009 7:11 am
by Frank
It isn't that shape in particular, just that chains are awesome in Algodoo. Improved cable algorithm.

Re: super chain

PostPosted: Sat Sep 19, 2009 7:18 am
by algadoodle123
I was using phun, but posted it here because algadoo pun edition forums don't have a tut section

Re: super chain

PostPosted: Sat Sep 19, 2009 8:07 am
by Fujitsu
Another reason this works so well is because for each segment of the chain, you have 6 hinges linking it to the segments on each side.

Re: super chain

PostPosted: Sun Sep 20, 2009 2:29 am
by algadoodle123
wait, it works on all chains...

i tried it on a different pc and it worked horribly...

perhaps its just a glitch from using an algodoo scene on phun :oops:

Re: super chain

PostPosted: Tue Feb 23, 2010 3:43 pm
by algadoodle123
well, then for you phun users, here is how to make a non-leaking chain. algodoo chains dont leak very much ata ll, so here is how for phunners to mak chains not leak
Code: Select all
__________.--------------------.__________
          |    _          _    |
    a     |   (b)    b   (b)   |     a
__________|                    |__________
          '--------------------'


this is the layout for te chain. one big "b" box in the middle with two csg holes. the "b" balls that fill the holes are connected to the "a" connectors. note, the letters in quotes are the collision groups

Re: super chain

PostPosted: Thu Feb 25, 2010 1:26 am
by izacque
algadoodle123 wrote:well, then for you phun users, here is how to make a non-leaking chain. algodoo chains dont leak very much ata ll, so here is how for phunners to mak chains not leak
Code: Select all
__________.--------------------.__________
          |    _          _    |
    a     |   (b)    b   (b)   |     a
__________|                    |__________
          '--------------------'


this is the layout for te chain. one big "b" box in the middle with two csg holes. the "b" balls that fill the holes are connected to the "a" connectors. note, the letters in quotes are the collision groups


is laggy. why not make a chain that overlaps itself?

Re: super chain

PostPosted: Mon Mar 01, 2010 3:46 pm
by algadoodle123
well, it may be laggy, but it will not strech. it may break if you make it too small and put too much strain on it.
making an over-lapping hinge is a bit difficult on phun because there is no grid like you algodoo yousers have. it is quite easy to make a mistake, and becaause of compressible fluids, it is more prone to leak. :(

Re: super chain

PostPosted: Sun Nov 21, 2010 2:25 am
by Metagami
My way of making a chain:
1. Make a brush stroke the width of two circles (with aid of grid if using algodoo)
2. Treating the brush stroke as two connected circles, place a hinge in the center of the left circle.
3. Clone the brush stroke and hinge using control, place so that the hinge is on the center of the right circle.
4. Continue cloning until chain is at required length.
This will almost never leak

Re: super chain

PostPosted: Sun Nov 21, 2010 7:30 pm
by Under Ground
Why is it that there are so many bumps recently?

Re: super chain

PostPosted: Sun Nov 21, 2010 9:03 pm
by Chronos
Because noobs, UG. Because noobs...

Re: super chain

PostPosted: Sun Nov 21, 2010 10:34 pm
by Rideg
Metagami wrote:My way of making a chain:
1. Make a brush stroke the width of two circles (with aid of grid if using algodoo)
2. Treating the brush stroke as two connected circles, place a hinge in the center of the left circle.
3. Clone the brush stroke and hinge using control, place so that the hinge is on the center of the right circle.
4. Continue cloning until chain is at required length.
This will almost never leak

Polygons f**ks up collisions :/

Re: super chain

PostPosted: Mon Nov 22, 2010 1:31 pm
by Metagami
Collision issues?
Did it look like this?
Image

Re: super chain

PostPosted: Mon Nov 22, 2010 10:29 pm
by Rideg
Sir, how fast is that water moving? I didn't say it would leak -.-'

Re: super chain

PostPosted: Tue Dec 14, 2010 5:48 pm
by seenjhon
Its a great sharing., thanks.

Re: super chain

PostPosted: Thu Dec 16, 2010 4:35 pm
by Rideg
Rideg wrote:Sir, how fast is that water moving? I didn't say it would leak -.-'

I'd like to apoligize for that. Your chain is working perfectly alright. People have bad days. Sorry again and it's a great chain ;)

Re: super chain

PostPosted: Sun Feb 06, 2011 8:15 am
by akylas
Hi all,
but for some reason I can't find the "use as chain" command?
Can you help me please? :thumbdown:

Re: super chain

PostPosted: Sun Feb 06, 2011 2:45 pm
by Chronos
You need to have two objects with two hinges. One of the hinges has to join the two objects, the other has to be attached to the background. After making it, select those four things and there should be the option somewhere in the menu.

Re: super chain

PostPosted: Mon Feb 07, 2011 7:46 am
by akylas
Thanks Chronos, It works now. :thumbup:

Re: super chain

PostPosted: Mon Oct 10, 2011 4:20 pm
by Deminie
Just what i was looking for))) thanks for good job)) :clap:

Re: super chain

PostPosted: Sun Jul 15, 2012 7:02 pm
by jason595
I'm using Algodoo for education and I can't find a "use as chain' option

Re: super chain

PostPosted: Sun Jul 15, 2012 11:35 pm
by Ivan
It's important that 2 hinges of the selection are connected to the background, the hinges which are going to connect units of the chain.

Re: super chain

PostPosted: Thu Aug 28, 2014 5:58 pm
by ronbo
Metagami wrote:Collision issues?
Did it look like this?
Image


NOOB ALERT!

Metagami... or anyone else... That chain he created is what I need... just like a real roller chain.
I tried making it, but I'm too noobish... Can anyone give a brief tut? (using latest Algodoo)

NOTE: I need to connect sprockets/gears with this, simulate real life roller chain and sprockets.