on collide fixate
18 posts • Page 1 of 1
on collide fixate
Ok so i have made these things that shoot arrows and i want them to fixate to an object when it hits it but i dont know how to.Pls tell me how.
boooooyahhhhhh!!!!!!!
- oooyah
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Re: on collide fixate
In future please use the search button (it up there in the top right corner)
viewtopic.php?f=14&t=795
viewtopic.php?f=14&t=795
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Mystery - Posts: 2802
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Re: on collide fixate
I will hopefully be updating the tutorial sometime this week on how to do this easily with onCollide.
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standardtoaster - Posts: 606
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Re: on collide fixate
you might want to be more specific, as current reliable designs only pseudo-fixate themselves to the background.
it's possible to fixate something to the backgound with spawned objects(because tou kow the geomid on them), and, if you know both objects's geomid, you can fixate them together.
the geomid of two objects is required to spawn a fixate, and itis not easy to obtain through normal methods. so you might need to phz-edit your scene(then checksums block it from being uploaded on phunbox), or use grady's hard-to-use new method.
it's possible to fixate something to the backgound with spawned objects(because tou kow the geomid on them), and, if you know both objects's geomid, you can fixate them together.
the geomid of two objects is required to spawn a fixate, and itis not easy to obtain through normal methods. so you might need to phz-edit your scene(then checksums block it from being uploaded on phunbox), or use grady's hard-to-use new method.
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RA2lover - Posts: 607
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Re: on collide fixate
i just want the tip of the arrow to fixate to whatever it hits
boooooyahhhhhh!!!!!!!
- oooyah
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- Joined: Mon Feb 15, 2010 4:05 am
Re: on collide fixate
Here you go, you do have to use the new method to fixate.
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Versieon - Posts: 375
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Re: on collide fixate
just add
- Code: Select all
oncollide=(e)=>{e.this.density := +inf}
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simey j dude - Posts: 61
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Re: on collide fixate
Mystery wrote:In future please use the search button (it up there in the top right corner)
viewtopic.php?f=14&t=795
Words of wisdom.
I don't suffer from insanity. I enjoy every minute of it.
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Rrobba - [Best Sig 2010]
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Re: on collide fixate
simey j dude wrote:just add
- Code: Select all
oncollide=(e)=>{e.this.density := +inf}
That would only replicate an object being stuck to the background. Not to other objects.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: on collide fixate
yeah whatever
Last edited by simey j dude on Tue Jun 14, 2011 5:36 pm, edited 1 time in total.
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simey j dude - Posts: 61
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Re: on collide fixate
It's still not the code.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: on collide fixate
its just what i suggested... i don't script that much
Last edited by simey j dude on Tue Jun 14, 2011 5:39 pm, edited 1 time in total.
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simey j dude - Posts: 61
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Re: on collide fixate
What?
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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Re: on collide fixate
simey j dude wrote:yeah iknow but its lil simple...
That's like asking for an apple and getting and orange and saying "IT"S STILL FOOD!"
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chaff - Posts: 71
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Re: on collide fixate
chaff wrote:That's like asking for an apple and getting and orange and saying "IT"S STILL FOOD!"
Oo...
Last edited by simey j dude on Tue Jun 14, 2011 5:37 pm, edited 1 time in total.
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simey j dude - Posts: 61
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Re: on collide fixate
Wow! You're stupid!
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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RicH - [Funniest Person 2010]
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