Gyroscope - Phun and Algodoo Compatible

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Re: Gyroscope - Phun and Algodoo Compatible

Postby Rrobba » Thu Apr 15, 2010 6:45 pm

Very simple and works decently.
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Re: Gyroscope - Phun and Algodoo Compatible

Postby Nintendo » Sun Apr 18, 2010 3:53 pm

Thanks for the tutorial!
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Re: Gyroscope - Phun and Algodoo Compatible

Postby RaRaMalum » Sat May 01, 2010 8:21 pm

FruitMonger wrote:This is just about the best stabilizer that you can make. 1, because it uses 4 freakin' parts. And 2, you can make it really really fast. I'm glad somebody found out a way to make a simple stabilizer that works, instead of having one that spins a scripted ball to stabilize that doesn't even work very well (RaUnit3 :roll: ).


just to defend my work.
Just because you don't understand how to use something doesn't mean it doesn't work....
Anyway as Combot said, the new algodoo versions has a much better solution(bit boring).
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Re: Gyroscope - Phun and Algodoo Compatible

Postby FruitMonger » Sun May 02, 2010 2:04 am

I'm sorry if I offended you, but I've tried the RaUnit 3 with that angle variable put in, and it didn't work very well.
If you have to do something else for it to work, then tell me and I'll do it so I can see if the RaUnit 3 is actually any good
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Re: Gyroscope - Phun and Algodoo Compatible

Postby RaRaMalum » Sun May 02, 2010 2:54 am

FruitMonger wrote:I'm sorry if I offended you, but I've tried the RaUnit 3 with that angle variable put in, and it didn't work very well.
If you have to do something else for it to work, then tell me and I'll do it so I can see if the RaUnit 3 is actually any good

Not offended at all, and I really don't need you to check if its any good, I know it is.
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Re: Gyroscope - Phun and Algodoo Compatible

Postby FruitMonger » Mon May 03, 2010 4:15 am

Okay, but did I do everything with the stabilizer that I was supposed to? I fixated it to my machine, put in the variable, and tried it out.
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Re: Gyroscope - Phun and Algodoo Compatible

Postby RaRaMalum » Tue May 04, 2010 12:51 am

FruitMonger wrote:Okay, but did I do everything with the stabilizer that I was supposed to? I fixated it to my machine, put in the variable, and tried it out.


It couldn't stabilize anything out of the box. Had you understood what it actually did you could have tuned it to work with whatever you where stabilizing.
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Re: Gyroscope - Phun and Algodoo Compatible

Postby FruitMonger » Tue May 04, 2010 2:02 am

I think I understand what it does, I just don't know how it does it. I'm not a very big thymer, so I can't tune it.
I guess the reason it didn't work for me is because if what you said is true, then I have to tune it to stabilize my stuff. I guess that's why it wasn't very good for me, and I had to resort to the stabilizer that this topic is about.
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Re: Gyroscope - Phun and Algodoo Compatible

Postby RaRaMalum » Tue May 04, 2010 3:48 am

well it isn't important anymore since we now have perfect stabilizers
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Re: Gyroscope - Phun and Algodoo Compatible

Postby FruitMonger » Tue May 04, 2010 7:41 pm

Okay, well I'm sorry that I put-down your stabilizer. Since I can't come up with a good one on my own, I guess I shouldn't say yours isn't good.
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Re: Gyroscope - Phun and Algodoo Compatible

Postby Pierf » Sat May 22, 2010 2:10 pm

xplane80 wrote:6. place a hinge on the circle at the right corner

Hi I'm new,and when I move the ball the hinge moves too,it remains attached to the ball,how do I do that pls?
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Re: Gyroscope - Phun and Algodoo Compatible

Postby xplane80 » Sat May 22, 2010 2:34 pm

How is the hinge moving? Is it with the circle or trailing behind?
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Re: Gyroscope - Phun and Algodoo Compatible

Postby Chronos » Sat May 22, 2010 3:18 pm

After you select it, hold shift and click on the hinge.
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