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[Help] A way to simulate gears?

PostPosted: Wed Nov 09, 2016 4:01 am
by vekenti
How would I go about simulating gears / gear reductions? Gears slip a bunch even at 600+ Hz simulation speed.

Re: [Help] A way to simulate gears?

PostPosted: Wed Nov 09, 2016 5:59 pm
by Kilinich
Best solution is simple circles with +inf friction.
It will slip anyway but there is two way of improve max force:
1) increase mass (density) to max reasonable value in scene
2) increase inertiaMultiplie to max reasonable value without noticable affected vehicle rotation

Re: [Help] A way to simulate gears?

PostPosted: Fri Nov 11, 2016 3:32 am
by vekenti
So theres really no reliable way to make a gear system without slip? Im trying to simulate a 4 stroke, and my only downfall is that stupid gears slip like hell,and same for using inf friction spheres

Re: [Help] A way to simulate gears?

PostPosted: Thu Dec 22, 2016 11:36 pm
by Cathier
http://www.algodoo.com/algobox/details.php?id=148718

I tried making 2:1 gear using tiny bit of code but I have no idea how to use readables so it relies on global variables. You can use it if you're fine with it.