Taking a Custom Variable away from a spawned object
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Taking a Custom Variable away from a spawned object
Okay so i spawn lets say a box and it a a custom variable in its color called scene.my.var1 and i can alter this color until i spawn a new box and then the original box no longer has a custom variable and the new spawned box does. Is there a way to do this?
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niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: Taking a Custom Variable away from a spawned object
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scene.addsquare{Blah := BlahBlah; e.other.colour := e.this.color}; e.this.color = [0.0, 0.0, 0.0, 1.0]
In this case the custom variable will be transported to the spawned bow and then the custom variable will be deleted and replaced with Black.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Taking a Custom Variable away from a spawned object
Yeah i recognized this bug, too (it seems to be one). but that doesn't only happen to custom variables but also to geometry specific variables like controlleracc and stuff. It happens to everything that's not constant.
you could make a bug report for this.
you could make a bug report for this.
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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
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