returning projectiles
5 posts • Page 1 of 1
returning projectiles
can u let bullets return in the same direction they came (not restitution they will bounce of difrent)
like * [ before * [after (and not like restitution * [before [ after)
[ [ ( [ *[ )
like a script like e.other.velocity = x-1 but that doesnt works so what do i do????
like * [ before * [after (and not like restitution * [before [ after)
[ [ ( [ *[ )
like a script like e.other.velocity = x-1 but that doesnt works so what do i do????
- bram961
- Posts: 2
- Joined: Mon Nov 02, 2009 5:09 pm
Re: returning projectiles
In Algodoo it is impossible to find or alter an object's velocity through scripting.
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Fujitsu - Posts: 328
- Joined: Tue Sep 01, 2009 12:28 am
- Location: Canada
Re: returning projectiles
A long time back I made such a weapon without scripting. It had one bullet on a spring.
Made some cool stuff a long time ago
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Frank - [Best Tutorial Maker 2010]
- Posts: 193
- Joined: Mon Aug 31, 2009 6:37 pm
- Location: the dark side of the moon
Re: returning projectiles
it's possible to script something like that. hovewer you'll need a bailistical computer per each spawned object....
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: returning projectiles
IF you want it to return once it hits something it is in fact very easy by putting the ballistic computer codes into the object itself deleting its self and spawning an identical ball going in the opposite direction. I can make the codes if you need it.
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
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