Using for loop to spawn boxes does not set correct ID
4 posts • Page 1 of 1
Using for loop to spawn boxes does not set correct ID
I've been trying to make a new function that deals with geomIDs. Using a for loop to spawn objects with preset geomID's won't set them properly.
That would spawn a row of boxes with geomID's starting from 0 all the way to 9. If you look at the geomID's of the boxes they are no where near what they should be. Can I get some help here?
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for(10, (x)=>{Scene.addBox({pos := [App.mousePos(0) + x, App.mousePos(1)]; geomID := x})})
That would spawn a row of boxes with geomID's starting from 0 all the way to 9. If you look at the geomID's of the boxes they are no where near what they should be. Can I get some help here?
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Using for loop to spawn boxes does not set correct ID
Bump. I really need help with this. Is there a possible fix for this or am I doing something wrong?
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Using for loop to spawn boxes does not set correct ID
Bump. This needs to be taken care of IMO. BTW can a mod or admin please move this to Help/Bug reports?
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Using for loop to spawn boxes does not set correct ID
See if Gradyfitz will help you he knows practicably everything about thyme but i believe you knew that
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niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
4 posts • Page 1 of 1
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