A way to get around some destroy undos?
2 posts • Page 1 of 1
A way to get around some destroy undos?
Let's say you made a creation that spawned destroyable objects that delete with a destroy key. Is there a way to change settings so that destroying an object with a set button would not have to be undone? For example: You create a spawner that spawns lots of objects, and you want to set the Buttondestroy := "your key here" , but you need to do this several times, so it is a burden to undo through all of this, and could even result in having to reload the scene when you run out of times to undo.
this is like the app.GUI.dragundo = false, if there was something like that for destroy keys, that would be great!
Anyone have a clue on how to stop this?
any help would be appreciated!
this is like the app.GUI.dragundo = false, if there was something like that for destroy keys, that would be great!
Anyone have a clue on how to stop this?
any help would be appreciated!
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Ian151 - Posts: 47
- Joined: Tue Sep 01, 2009 12:02 am
Re: A way to get around some destroy undos?
There is no "destryundo" fortunately what you can use is
- Code: Select all
app.GUI.maxUndo = (Number)
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
2 posts • Page 1 of 1
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