fixates

About advanced scenes, and the Thyme scripting language used in Algodoo.

fixates

Postby Ivanlul » Sun Oct 11, 2009 10:52 am

I try to spawn fixates but I cannot get them to work, i've tried setting controlleracc to geomid but it just wont stick. I've tried opening the .phn file and editing in the {geomid} but it wont work.

Can someone give me a detailed description on how to do it? I'd really appreciate it.
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Re: fixates

Postby Versieon » Sun Oct 11, 2009 5:24 pm

i have a scene that can do that, the most common problem people have is trying to spawn them with existing geometrys, which you cannot do without some fancy editing. Heres the scene for you to look at
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Re: fixates

Postby Ivanlul » Sun Oct 11, 2009 6:20 pm

I have to do it with an existing geometry
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Re: fixates

Postby Versieon » Sun Oct 11, 2009 6:31 pm

yes, there in lies the propblem, i would tell you to go check out killinich's scenes, but he got them deleted, so....
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Re: fixates

Postby Ivanlul » Sun Oct 11, 2009 6:52 pm

what is globalID?
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Re: fixates

Postby Versieon » Sun Oct 11, 2009 7:11 pm

globalID is just a variable created to give each indavidual geom a different ID.
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Re: fixates

Postby Username? » Wed Oct 14, 2009 4:50 pm

Mhh... Who have devised the globalID ?
I've already see it before, but i don't know where
Check my most scripted scene
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Re: fixates

Postby standardtoaster » Wed Oct 14, 2009 4:59 pm

I'm pretty sure that you're thinking of Iggyhopper. I wonder where he went...
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Re: fixates

Postby RicH » Thu Oct 15, 2009 11:47 am

Yup, I believe Iggyhopper used it for that spiderman thing.
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Re: fixates

Postby standardtoaster » Thu Oct 15, 2009 3:38 pm

Actually, he had that idea but never went through with it...
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