Need help with phunlet
2 posts • Page 1 of 1
Need help with phunlet
I need to spawn phunlet on collide.
But if I put this
I think about auto changeable geomid but i don't know how.
Please help
But if I put this
- Code: Select all
Scene.addCircle {
collideWater := true;
color := [0.25000000, 0.50000000, 0.00000000, 1.0000000];
onCollide := (e)=>{
e.other.refractiveIndex > 11 ? {
refractiveIndex = refractiveIndex + 1;
refractiveIndex == 2 ? {
(for)(40, (i)=>{
density = 0;
Scene.addCircle({
collideWater := true;
colorHSVA := {[30.000000, 1.0000000, 0.83333331 / (0.75000000 * (sim.time - mark)), 1 / (0.75000000 * (sim.time - mark))]};
onCollide := (e)=>{};
attraction := 0.00000000;
controllerAcc := 11.000000;
onHitByLaser := (e)=>{};
heteroCollide := false;
immortal := false;
opaqueBorders := true;
refractiveIndex := {14 - (sim.time - mark)};
killer := false;
friction := 0.50000000;
materialName := "";
restitution := 1.5000000;
drawBorder := false;
controllerInvertX := false;
controllerInvertY := false;
edgeBlur := 10.000000;
drawCake := false;
controllerReverseXY := false;
resistivity := +inf;
airFrictionMult := 1.0000000;
showVelocity := false;
density := {(sim.time < mark + 2 ? {(sim.time > mark + 1 ? 0.00019999999 : 200)} : 0)};
textureClamped := [false, false];
reflectiveness := 1.0000000;
showMomentum := false;
textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];
texture := "";
inertiaMultiplier := 1.0000000;
showForceArrows := false;
collideSet := 1;
materialVelocity := 0.00000000;
attractionType := 2;
protractor := false;
entityID := 4785;
zDepth := 1.0000000;
layer := 0;
geomID := 239189;
pos := e.pos;
angle := 2.4805493;
vel := e.normal * (-50);
angvel := 0.00000000;
radius := 0.33546013;
mark = sim.time
});
Scene.addPen({
geom := 239189;
relPoint := [1.2545452e-006, -1.7726085e-006];
colorHSVA := {[30.000000, 1.0000000, 0.83333331 / (0.75000000 * (sim.time - mark)), 1 / (0.75000000 * (sim.time - mark))]};
fadeTime := 0.46999997;
opaqueBorders := false;
followGeometry := true;
size := 1.0239509;
entityID := 4774;
zDepth := 1.0000000;
layer := 0;
rotation := 0.00000000;
mark = sim.time
})
})
} : {nan}
} : {nan}
};
attraction := 0.00000000;
controllerAcc := 11.000000;
onHitByLaser := (e)=>{
e.laser.size == 1.1809543 ? {
(for)(2, (i)=>{
density = 0;
Scene.addCircle({
collideWater := true;
colorHSVA := {[30.000000, 1.0000000, 0.83333331 / (0.75000000 * (sim.time - mark)), 1 / (0.75000000 * (sim.time - mark))]};
onCollide := (e)=>{};
attraction := 0.00000000;
controllerAcc := 11.000000;
onHitByLaser := (e)=>{};
heteroCollide := false;
immortal := false;
opaqueBorders := true;
refractiveIndex := {14 - (sim.time - mark)};
killer := false;
friction := 0.50000000;
materialName := "";
restitution := 0.50000000;
drawBorder := false;
controllerInvertX := false;
controllerInvertY := false;
edgeBlur := 10.000000;
drawCake := false;
controllerReverseXY := false;
resistivity := +inf;
airFrictionMult := 1.0000000;
showVelocity := false;
density := {(sim.time < mark + 2 ? {(sim.time > mark + 1 ? 0.00019999999 : 200)} : 0)};
textureClamped := [false, false];
reflectiveness := 1.0000000;
showMomentum := false;
textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];
texture := "";
inertiaMultiplier := 1.0000000;
showForceArrows := false;
collideSet := 1;
materialVelocity := 0.00000000;
attractionType := 2;
protractor := false;
entityID := 4785;
zDepth := 1.0000000;
layer := 0;
geomID := 239189;
pos := e.pos;
angle := 2.4805493;
vel := e.normal * (-50);
angvel := 0.00000000;
radius := 0.33546013;
mark = sim.time
});
Scene.addPen({
geom := 239189;
relPoint := [1.2545452e-006, -1.7726085e-006];
colorHSVA := {[30.000000, 1.0000000, 0.83333331 / (0.75000000 * (sim.time - mark)), 1 / (0.75000000 * (sim.time - mark))]};
fadeTime := 0.46999997;
opaqueBorders := false;
followGeometry := true;
size := 1.0239509;
entityID := 4774;
zDepth := 1.0000000;
layer := 0;
rotation := 0.00000000;
mark = sim.time
})
})
} : {nan}
};
heteroCollide := false;
immortal := false;
opaqueBorders := true;
refractiveIndex := 1;
killer := false;
friction := 0.50000000;
materialName := "";
restitution := 0.00000000;
drawBorder := true;
controllerInvertX := false;
controllerInvertY := false;
edgeBlur := 0.00000000;
drawCake := false;
controllerReverseXY := false;
resistivity := +inf;
airFrictionMult := 1.0000000;
showVelocity := false;
density := 10.000000;
textureClamped := [false, false];
reflectiveness := 1.0000000;
showMomentum := false;
textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];
texture := "";
inertiaMultiplier := 1.0000000;
showForceArrows := false;
collideSet := 1;
materialVelocity := 0.00000000;
attractionType := 2;
protractor := false;
entityID := 1168;
zDepth := 2.0000000;
layer := 0;
geomID := 647;
pos := [e.pos(0),e.pos(1)+0.1];
radius := 0.083964400
};
Scene.addBox {
collideWater := true;
color := [0.24777617, 0.34677637, 0.22498888, 1.0000000];
onCollide := (e)=>{};
attraction := 0.00000000;
controllerAcc := 11.000000;
onHitByLaser := (e)=>{};
heteroCollide := false;
immortal := false;
opaqueBorders := true;
refractiveIndex := 15.000000;
killer := false;
text := "";
friction := 0.50000000;
materialName := "";
restitution := 0.50000000;
drawBorder := true;
controllerInvertX := false;
controllerInvertY := false;
textFont := "Verdana";
edgeBlur := 0.00000000;
textFontSize := 32.000000;
controllerReverseXY := false;
resistivity := +inf;
ruler := false;
airFrictionMult := 1.0000000;
showVelocity := false;
density := 2.0000000;
textConstrained := true;
textureClamped := [false, false];
reflectiveness := 1.0000000;
textColor := [1.0000000, 1.0000000, 1.0000000, 1.0000000];
showMomentum := false;
textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];
texture := "";
inertiaMultiplier := 1.0000000;
showForceArrows := false;
collideSet := 1;
materialVelocity := 0.00000000;
attractionType := 2;
textScale := 0.50000000;
entityID := 1167;
zDepth := 4.0000000;
layer := 0;
geomID := 646;
pos=[e.pos(0),e.pos(1)-0.1];
body := 1216;
size := [1.1450005, 0.12257953]
};
Scene.addBox {
collideWater := true;
color := [0.72570622, 0.99962473, 0.60699743, 1.0000000];
onCollide := (e)=>{};
attraction := 0.00000000;
controllerAcc := 11.000000;
onHitByLaser := (e)=>{};
heteroCollide := false;
immortal := false;
opaqueBorders := true;
refractiveIndex := 1.5000000;
killer := false;
text := "";
friction := 0.50000000;
materialName := "";
restitution := 0.50000000;
drawBorder := true;
controllerInvertX := false;
controllerInvertY := false;
textFont := "Verdana";
edgeBlur := 0.00000000;
textFontSize := 32.000000;
controllerReverseXY := false;
resistivity := +inf;
ruler := false;
airFrictionMult := 1.0000000;
showVelocity := false;
density := 2.0000000;
textConstrained := true;
textureClamped := [false, false];
reflectiveness := 1.0000000;
textColor := [1.0000000, 1.0000000, 1.0000000, 1.0000000];
showMomentum := false;
textureMatrix := [1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000, 0.00000000, 0.00000000, 0.00000000, 1.0000000];
texture := "";
inertiaMultiplier := 1.0000000;
showForceArrows := false;
collideSet := 0;
materialVelocity := 0.00000000;
attractionType := 2;
textScale := 0.50000000;
entityID := 1166;
zDepth := 1.0000000;
layer := 0;
geomID := 645;
pos=[e.pos(0),e.pos(1)+0.1];
size := [0.52000046, 0.35119438]
};
Scene.addHinge {
geom0 := 647;
geom0pos := [-1.1924223e-007, 7.6098701e-007];
geom1 := 645;
geom1pos := [0.0055580139, 0.087883294];
legacyMode := 1;
opaqueBorders := true;
autoBend := false;
motorSpeed := 1.5707964;
hingeConstant := NaN;
allowDirectSolve := true;
impulseLimit := 3.2000000;
motorTorque := 100.00000;
bendTarget := NaN;
bend := false;
ccw := false;
bendConstant := NaN;
motor := false;
color := [0.39074749, 0.76155001, 0.61552578, 1.0000000];
forceDirectSolve := false;
distanceLimit := +inf;
autoBrake := false;
entityID := 1169;
zDepth := 3.0000000;
layer := 0;
size := 0.096537769;
totImp3 := [2.2677133e-007, 0.021683218, 0.00000000]
};
Scene.addFixjoint {
geom0 := 645;
geom0pos := [0.0020370483, -0.13094908];
geom1 := 646;
geom1pos := [-0.0071411133, -0.0019581914];
color := [0.47835383, 0.29512557, 0.77659208, 1.0000000];
opaqueBorders := true;
entityID := 1170;
zDepth := 5.0000000;
layer := 0;
size := 0.076612204
}
I think about auto changeable geomid but i don't know how.
Please help
-

golodupcew - Posts: 10
- Joined: Sun Feb 12, 2012 4:19 pm
- Location: Poland
Re: Need help with phunlet
i understand you want a changing geomid, maybe use a scene.my variable
in script:
geomID:= 99999+scene.my.var
at the end:
scene.my.var=scene.my.var+100
in script:
geomID:= 99999+scene.my.var
at the end:
scene.my.var=scene.my.var+100
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-

monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
2 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 5 guests



