[SOLVED] How to use Kilinich's K-probe ?
6 posts • Page 1 of 1
[SOLVED] How to use Kilinich's K-probe ?
Hi all, I've downloaded Kilinich's K probe (the laser version) but seems I have some problems with a script...I mean, I've attached the probe on my car and what I would like to do is set the lenght of a spring depending by the speed of the car, for example if the car goes to 100 m/s the lenght of the spring will be of 0.1 meters...I've tried the script {scene.my.k1speed / 1000} and also {scene.my.k1vel / 1000} on the lenght bar of the spring but when I press enter algodoo seems to not recognise this script...
Last edited by PhunWars on Thu Jan 19, 2012 5:35 pm, edited 1 time in total.

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PhunWars - Posts: 78
- Joined: Wed Dec 30, 2009 11:01 pm
Re: How to use Kilinich's K-probe ?
look in console for errors
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: How to use Kilinich's K-probe ?
Solved it yesterday ! Seems probe did not work when I fixed it, but when I double-hinged it it worked !

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PhunWars - Posts: 78
- Joined: Wed Dec 30, 2009 11:01 pm
Re: How to use Kilinich's K-probe ?
You actually can forget all that probes, in algodoo2 you can read pos/vel/angvel directly
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: [SOLVED] How to use Kilinich's K-probe ?
You can play scenes for free.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
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