[SOLVED] How to use Kilinich's K-probe ?

About advanced scenes, and the Thyme scripting language used in Algodoo.

[SOLVED] How to use Kilinich's K-probe ?

Postby PhunWars » Tue Jan 17, 2012 4:28 pm

Hi all, I've downloaded Kilinich's K probe (the laser version) but seems I have some problems with a script...I mean, I've attached the probe on my car and what I would like to do is set the lenght of a spring depending by the speed of the car, for example if the car goes to 100 m/s the lenght of the spring will be of 0.1 meters...I've tried the script {scene.my.k1speed / 1000} and also {scene.my.k1vel / 1000} on the lenght bar of the spring but when I press enter algodoo seems to not recognise this script...
Last edited by PhunWars on Thu Jan 19, 2012 5:35 pm, edited 1 time in total.
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Re: How to use Kilinich's K-probe ?

Postby Kilinich » Tue Jan 17, 2012 6:56 pm

look in console for errors
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Re: How to use Kilinich's K-probe ?

Postby PhunWars » Wed Jan 18, 2012 4:20 pm

Solved it yesterday ! Seems probe did not work when I fixed it, but when I double-hinged it it worked !
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Re: How to use Kilinich's K-probe ?

Postby Kilinich » Wed Jan 18, 2012 4:37 pm

You actually can forget all that probes, in algodoo2 you can read pos/vel/angvel directly
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Re: How to use Kilinich's K-probe ?

Postby PhunWars » Thu Jan 19, 2012 4:38 pm

Do I have to pay again to download it ?

PS: got it :)
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Re: [SOLVED] How to use Kilinich's K-probe ?

Postby Kilinich » Thu Jan 19, 2012 5:56 pm

You can play scenes for free.
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