Torsion hinge
This can be very useful. Real torsion based on scripted hinge.
No damping handling yet (will implement later), so I use second hinge with brake.
script for hinge:
No damping handling yet (will implement later), so I use second hinge with brake.
script for hinge:
- Code: Select all
_delta = 0;
_constant = 200;
_angle = {
hinge := readable(owner);
(readable(Scene.entityByGeomID(hinge.geom1))).angle -
(readable(Scene.entityByGeomID(hinge.geom0))).angle + owner._delta
};
motorTorque = {owner._angle * owner._constant};
ccw = {owner.motorTorque < 0};
motorSpeed = 10;
motor = true
