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Oncollide y velocity

PostPosted: Sat Sep 26, 2009 2:09 am
by sbrown
Is it possible to do a e.other. for velocity(y)?

I want to emulate a explosion when something touches a box.

Re: Oncollide y velocity

PostPosted: Sat Sep 26, 2009 2:31 am
by standardtoaster
-_- How many times do I need to tell you people?! You cannot change velocity onCollide unless you want to use materialVelocity, but using materialVelocity it only works on the X axis and is not an immediate change.

Re: Oncollide y velocity

PostPosted: Sat Sep 26, 2009 3:21 am
by cdh473
standardtoaster wrote:using materialVelocity it only works on the X axis.

Well then, just rotate the view! (and all the other stuff :P)

Re: Oncollide y velocity

PostPosted: Wed Sep 30, 2009 3:18 pm
by Username?
:lol: this question was asked on the phun forum a lot of times
I hope in the future it will be possible to do.
But when you spawn it, you're able to set [ := ] it.

You can respawn the thing, it touches, and then set your velocity.

Re: Oncollide y velocity

PostPosted: Fri Oct 02, 2009 10:23 pm
by thebeech
or you could make it so that it spawns whatever object that has just hit it, well with circles and boxes anyway :) definitely circles :)