Laser on/off

About advanced scenes, and the Thyme scripting language used in Algodoo.

Laser on/off

Postby HavingPhun » Sun Apr 17, 2011 10:46 pm

is there a way to turn a laser on or off when a certain variable = something. like {scene.my.hi=1} ? {laser on} : {laser off}}?
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Re: Laser on/off

Postby hiltropper » Sun Apr 17, 2011 11:30 pm

just turn the fadedist from 0 to something more than 0 (like 25)
like
laser : fadedist = {scene.my.fade}
option:
scene.my.var1 ? {scene.my.fade=0}:{scene.my.fade=25};
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Re: Laser on/off

Postby electronicboy » Mon Apr 18, 2011 12:01 am

yup, as hiltropper said, just place an if script in the fade dist (in the script menu....)

For laser on use a value thats higher 0

For laser off, use a value of 0
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Re: Laser on/off

Postby Chronos » Mon Apr 18, 2011 12:30 am

Or just change the alpha to 0.
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Re: Laser on/off

Postby HavingPhun » Mon Apr 18, 2011 12:38 am

Thanks
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Re: Laser on/off

Postby Someone Else » Mon Apr 18, 2011 2:59 am

Alpha only matters when you look at the actual laser itself. Zero alpha simply results in a random beam coming from an invisible source.

Thru scene.my, zero fadeDist is certainly the way to go, but if you are like me and don't like scene.my, your best bet is to put the laser on a box and change the color of the box. An opaque box will block the laser.
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Re: Laser on/off

Postby Chronos » Mon Apr 18, 2011 4:14 am

Oh wait, sorry, not alpha. Make the laser black. I was thinking of something else.
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